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News
Riot turns to fight toxicity in the workplace -- starting with Riot
After years of studying player behavior in an effort to combat online toxicity, League of Legends dev Riot is branching out to apply its learnings to areas outside of games -- including game studios.
June 9, 2016
After 18 years, Ubisoft Casablanca is closing up shop
Of all the Ubisoft studios, in all the towns, in all the world, Ubisoft Casablanca will be shut down on June 13th -- a few months after its 18th birthday.
June 9, 2016
Valve revives Steam Dev Days this year with a new focus on VR
Steam Dev Days, the developer-focused conference Valve debuted in 2014 and then skipped last year, is happening again this fall -- and SteamVR is a prime talking point.
June 9, 2016
How Battlefield devs learned to build an open world for Mirror's Edge Catalyst
Now that DICE has shipped its first "open world" game in Mirror's Edge Catalyst, design director Erik Odeldahl chats with Gamasutra about lessons learned -- and what fellow devs should know.
June 9, 2016
'The Guest' - Game design decisions
Here I talk about the game design decisions in one of the puzzles of our most recent game "The Guest", a first person exploration game published by 505Games.
June 9, 2016
Detect different iOS device types, screen widths and screen heights.
I got rejected because my iPhone code would not run on an iPad. I failed to meet the requirement 2.10 of the App Store Review Guidelines. I have to re-engineer my code to make it running nicely on an iPad. This post will explain how that was achieved.
June 9, 2016
How Political Animals Got a Publisher : Part 2
In part 2 of a 3-part series of blogposts, Ryan Sumo describes how working with Introversion Software eventually led to a publishing deal with Positech Games.
June 9, 2016
7 Most Important Things to Keep Your Unity Project Organized
I saw a person on Quora the other day, asking how programmers are able to write projects that consist of over 10 000 lines of code. When project gets bigger, it gets more difficult to maintain.
June 9, 2016
Lessons Learned Making a Trailer for Cosmic Trip (VR)
The process and lessons I learned while making a trailer for the VR game Cosmic Trip by Funktronic Labs.
June 9, 2016
Niche - a community-based Kickstarter campaign
In this in-depth analysis of our Kickstarter we talk about our community-based approach to crowdfunding and how we raised over $70,000 without a marketing budget.
June 9, 2016
Report: Global games revenue to grow nearly 5% every year through 2020
A report from accounting firm PwC attributes increased revenue to more microtransactions and add-on content.
June 8, 2016
Popular Witcher 3 minigame Gwent may become standalone game
New trademark filings suggest the runaway minigame from CD Projekt Red's The Witcher 3 may be getting its own standalone version.
June 8, 2016
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