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News
QT Special: An Inside Look At Motion Capture
This week's show is a special that we filmed at FAST Motion Studios to get a behind the scenes look at motion capture for Film, TV and Games.
June 2, 2016
This Week in Video Game Blogging: Moving forward
This week, our partnership with games blogging curation site Critical Distance brings us picks from their Senior Curator Zoya Street on in-game progress and stumbling blocks.
June 2, 2016
Marketing tools for Indie Game Developers
The cheapest methods for marketing your Indie game comes from social media sites.
June 2, 2016
Why eSports Tournaments Make Great Venues for Research
Research entities have long studied video games and cognition in University settings. However, eSports tournaments provide an excellent sample for research, and we want to share our experience and advice for running research at competitive gaming events.
June 2, 2016
Crisis and Community on Kongregate
Tips and advice on handling a community crisis without making the whole situation even worse.
June 2, 2016
Report: Gameloft CEO stepping down after Vivendi takeover
Bloomberg news says a source has told them Gameloft CEO Michel Guillemot will step down after Vivendi's hostile takeover.
June 1, 2016
Unreal 4.12 launches with Sequencer animation and VR Editor tools
The latest update to the Unreal Engine is out and includes the Sequencer and VR editing tools announced earlier this year.
June 1, 2016
Get a job: Blue Isle Studios is hiring a Level Designer
Canadian indie venture Blue Isle Studios is looking to hire a skilled level designer versed in UE4 to work on a first-person multiplayer game alongside the team at its office in Toronto, Ontario.
June 1, 2016
Video: BioWare's iterative level design process for Mass Effect 2
BioWare's Cory Andrusko and Dusty Everman were both part of the Mass Effect 2 team, and during this timeless GDC 2009 talk they showcased how the studio's iterative level design process for the game.
June 1, 2016
GDC Europe: Learn game design tricks to keep players immersed in a story
At GDC Europe, longtime game designer Mata Haggis will deliver an intriguing talk on the many small design choices made to amplify the narrative of Fragments of Him through player interactions.
June 1, 2016
Valve releases The Lab renderer for free to Unity devs
Heads up, Unity devs: You can now download the set of scripts and shaders (plus source code) Valve used to render its Portal-inspired package of room-scale VR experiences, The Lab.
June 1, 2016
Take-Two chief sees 'no market' for room-scale VR right now
"There is no market for a $2,000 entertainment device that requires you to dedicate a room," T2 chief Strauss Zelnick said today, regarding VR. "I don't know what people could be thinking."
June 1, 2016
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