Product
Game Protection
Anti-Cheat & Anti-Hack
Online Protection
Solutions
FPS Game Solution
SLG Game Solution
Casual Game Solution
MMO Game Solution
Card Game Solution
Help Center
Android
User Manual
Tool Download
FAQ
iOS
User Manual
Tool Download
FAQ
Windows
User Manual
Tool Download
FAQ
Blog
Price
Android
iOS
Windows
Company
About us
Why JikGuard
Contact us
Free Trial
News
Starbreeze partners with Acer for StarVR virtual reality headset
Starbreeze, the parent company of PayDay 2 developer, Overkill Software, is teaming up with PC hardware manufacturer Acer to bring its StarVR virtual reality headset to market.
May 16, 2016
Get a job: Hinterland Studio is looking for a Sandbox Gameplay Designer
"You need to be able to communicate clearly, document well, and have a demonstrable sense of how to tune experiences for both balance and player engagement."
May 16, 2016
Video: Enabling hands in virtual reality
This 2016 VRDC talk from Gleechi's Jakob Johansson and Kai Hbner draws on 8 years of robotics experience to explain problems related to generating natural hand motion and interaction.
May 16, 2016
Ratchet & Clank (2016) postmortem
"We needed to make a big game that blew away our previous efforts. It needed to sync up with the just-getting-started film. And we needed to ship it in 10 months to line up with the movie release."
May 16, 2016
Environmental Reuse in Games
Game environments are frequently re-used by game developers, often to damning criticism from gamers. Is there a way to do it well? What is there to be gained by padding out game length? A critical look at LoZ: Twilight Princess and Paper Mario TTYD.
May 16, 2016
Best Practices: In-Game Ads
Through Kongregate's findings from effective in-game advertising, we’ll cover how to: track and optimize performance; engage as many players as possible; and give rewards that matter.
May 16, 2016
The Darkside and the Light – The Anatomy of a Room in Mayhem In Single Valley
An overview of how a room is layered in Mayhem In Single Valley which includes a detailed description of a unique stencil based 2D shadow/lighting technique.
May 16, 2016
Making the Gemstone Keeper Greenlight Trailer
Here is the documentation of the production that went into making the Steam Greenlight video for the ASCII Twin-Stick shooter, Gemstone Keeper. Talking about video capturing and editing on a budget, as well as what goes into a Steam Greenlight trailer.
May 16, 2016
Final Fantasy X-2′s Brilliant Job System (and a problem I have with it)
Final Fantasy X-2 is a flawed game but I absolutely love its job system and I want you to love it too.
May 16, 2016
Itch.io launches Refinery, an early access toolset
The indie-friendly Steam competitor levels up its offering with a flexible new solution for developers who want to share games with audiences during development.
May 13, 2016
Microsoft discontinues game-creation tool Project Spark
The free-to-play Project Spark let anyone create their own games on the Xbox One and PC, but now it's being shut down by the platform provider.
May 13, 2016
Making Civilization VI both playable and beautiful
Art director Brian Busatti explains what it takes to make the game look good but still let players see what they want to see.
May 13, 2016
Prev
1
...
1627
1628
1629
1630
1631
1632
1633
1634
1635
...
2240
Next