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News
Overwatch and Blizzard's efforts to tell stories in a multiplayer shooter
In a recent chat with Rock Paper Shotgun, Overwatch designer Michael Chu speaks to how the game's writers are learning to work with the community in a sort of "cat-and-mouse" game of storytelling.
May 23, 2016
Former exec speaks to the risk-averse nature of Disney's game biz
Years ago, game industry veteran Alex Seropian served as an executive within Disney's games division. Now, he speaks to TechInsider about how Disney went from embracing game development to abandoning it.
May 23, 2016
Kojima aims to keep his new studio at 100 people or less
The newly-reborn Kojima Productions closed out last year with less than ten staffers, and now as the studio staffs up frontman Hideo Kojima says he intends to cap the venture at 100 people, max.
May 23, 2016
Skill-based, first-person gambling game coming to Atlantic City casinos
Casino-game startup GameCo has entered into a partnership with 505 Games to put a "first-person action" title into casinos.
May 23, 2016
World of Warcraft PvP Gear: A radical rethink, explained
In a new blog post, World of Warcraft senior game designer Brian Holinka outlines a series of changes Blizzard is implementing in PvP gear for its next expansion pack, Legion.
May 23, 2016
Facebook acquires VR audio startup Two Big Ears, makes tools free
Oculus now has an integrated VR audio solution, which will be platform-agnostic and free-to-download.
May 23, 2016
Why haven’t you applied for the UK Video Games Tax Relief?
A total of 237 games have been certified for Video Games Tax Relief in the first calendar year since the initiative was introduced in the UK. However many more are eligible and must take advantage if the facility is to remain accessible.
May 23, 2016
How to choose the best publisher for your mobile game - part 1
This article suggests a set of criteria that developers can use to evaluate the suitability of a potential publisher to their game and business case.
May 23, 2016
Game Engines: Past, Present and Future (part 2)
A look at coming "cloud based" game development methods compared to traditional development from the perspective of one veteran video game developer. This article is intended to be informative to non-developers as well as developers.
May 23, 2016
Budgeting for Audio in Your Game's Crowdfunding Campaign
In this article I'll walk you through the process of determining the potential audio costs of your project; specifically when figuring out your crowdfunding goal.
May 23, 2016
New insights into the spending patterns of whales
In F2P games there’s a classic misconception that whales are indiscriminate spenders, who can afford to purchase anything that's laid before them. However, new research from deltaDNA reveals that the opposite is true.
May 23, 2016
Game Writing: Designing Non-Linear Game Narratives
A summary of the narrative design process in RPG Maker VX Ace.
May 23, 2016
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