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News
Creating textures for a remastered game comes with a new set of challenges
Freelance CG artist Ana M. Rodriguez explains her process for creating textures in a game like Bioshock: The Colection and talks about how working on a remaster differs from creating new assets.
Nov. 9, 2016
Standout titles from Melbourne International Games Week
During my time at Melbourne International Games Week, a few titles stood out to me, which deserve special mention.
Nov. 9, 2016
Game devs join forces with War Child for Armistice Day Fundraiser
UK based charity War Child is teaming up with a number of game devs to boost the profile of its inaugural Armistice Day Fundraiser.
Nov. 9, 2016
Get a job: MZ is hiring a Systems Designer
MZ is seeking a Systems Designer to design new features and content for mobile games in Palo Alto, California.
Nov. 9, 2016
Come to GDC for a behind-the-scenes look Frostbite's rendering tech
At GDC next year, Frostbite engineer Yuriy O'Donnell will shed light on how EA's' multipurpose engine efficiently handles the rendering challenges that come with supporting a wide gamut of games.
Nov. 9, 2016
Video: 5 things that can make or break indie game PR
“Just making a good game is just not good enough anymore." PR executive Thomas Reisenegger shares his insight on the different factors that can make or break an indie game's marketing campaign at GDC 2016.
Nov. 9, 2016
The challenges of porting XCOM 2 to consoles
"It was like trying to recreate a very complex painting in a completely different medium,” says lead producer Garth DeAngelis
Nov. 8, 2016
How Thumper uses striking visuals to complement gameplay at every turn
The rhythmic action game uses its unique visual style to create a sense of urgency and speed while still clearly and quickly communicating important info to players.
Nov. 8, 2016
CCP: Outlawing in-game gambling protects the EVE Online experience
The company updated its EULA to include a zero tolerance for gambling operations that use EVE Online asstes as it prepares to switch the game to a freemium business model.
Nov. 8, 2016
Hook Turn: How the Aussie game industry turned a corner
During my week down under for Melbourne International Games Week (MIGW), I set out to find what made the Australian games industry different from its counterparts.
Nov. 8, 2016
Profits falter at Square Enix despite rising game sales
Strong game sales couldn't stop profits from slipping at Square Enix, as rising development costs and underperforming mobile titles took their toll on the Japanese giant.
Nov. 8, 2016
Invite-only Xbox Preview Program now open to all
The Xbox Preview Program has been opened up and rebranded as Microsoft aims to collect feedback from more console owners.
Nov. 8, 2016
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