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News
Introductory experience in free-to-play games
In this post I examine the importance of player's first experience in a free-to-play game.
Oct. 31, 2016
How I Learned to get Comfortable with Being Uncomfortable
I talk about the stress of both starting a company and game development in general, and how I learned to cope.
Oct. 31, 2016
Tips to create funny and juicy character animations with Spine basics
No meshes. No IK. Only the very basics.
Oct. 31, 2016
Electronic Arts, EA Servers Down Again (Updated)
Electronic Arts (EA) users are facing connectivity issues that won’t let them sign in, connect to the server or play games. A tweet from EA official support
Oct. 30, 2016
What was it like programming Skyrim?
Programming's not always just about trying to keep the frame rate from chugging. As lead Skyrim systems programmer Brett Douville explains, it's about relationships and self-care too.
Oct. 28, 2016
Return to Skyrim with lead programmer Brett Douville today at 3PM EST
Gamasutra is jumping back into Skyrim this time with former Bethesda Studios lead programmer Brett Douville. Come join our stream today at 3PM EST and ask questions about the game!
Oct. 28, 2016
OnePlay: We're not responsible for Desura dev debts
After news of OnePlay’s purchase of Desura and other assets went public, the company claimed via Twitter that it had not assumed responsibility for the debt former owner Bad Juju owes developers.
Oct. 28, 2016
Kongregate expanding its PC presence by publishing games to Steam
Developers now have the ability to track metrics and share player save data across web, mobile, and Steam releases with Kongregate's updated SDK.
Oct. 28, 2016
Amazon opens Texas office to support its Lumberyard game engine
Amazon is expanding the team working on its free Lumberyard game engine and setting up a new team to work on the system in its Austin, Texas office.
Oct. 28, 2016
Postmortem: Fatshark's Warhammer: End Times - Vermintide
"I would guess that 70 percent of all games today are released too early. Luckily we had the funds to allow us to delay the release." Martin Wahlund, CEO of Fatshark.
Oct. 28, 2016
A look at the indie game development scene in Saudi Arabia
"Local devs have found each other and organized gatherings, and have also connected with other dev communities in the MENA (Middle East/North Africa) region."
Oct. 28, 2016
At GDC, see how Agents of Mayhem was crafted using physically-based rendering
At GDC 2017 James Taylor of Deep Silver Volition will showcase just how you can use physically-based rendering to make a strikingly stylized (and not at all photo-realistic) game like Agents of Mayhem.
Oct. 28, 2016
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