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News
Oculus is developing a standalone VR headset capable of positional tracking
A video shown during the Oculus Connect keynote teased a new VR headset capable of inside-out tracking without a PC connection.
Oct. 6, 2016
Designing Chasm, a procedurally generated Metroidvania
"I was playing Symphony of the Night for the umpteenth time, and thought it would be cool if details about the game were different each time you played."
Oct. 6, 2016
Intel, Google and Morph 3D join growing list of cutting-edge VRDC sponsors
Tech giants Intel and Google join cutting-edge tech firm Morph 3D as leading sponsors getting behind
VRDC
in November. Don't miss it!
Oct. 6, 2016
Get a job: Insomniac Games is hiring a Senior Programmer
Insomniac Games is seeking a Senior Programmer to design and implement gameplay systems and features, and contribute to long term development and direction of gameplay department in Durham, NC.
Oct. 6, 2016
Oculus, Epic make deal to give Unreal Engine devs a royalties break
Oculus is incentivizing game developers to bring their Unreal Engine 4-powered virtual reality games to the proprietary Oculus Store via a new deal with UE4-maker Epic Games.
Oct. 6, 2016
Oculus announces big investment in VR diversity initiatives
Oculus announced today a substantial financial commitment to help bring new talent into the world of virtual reality development.
Oct. 6, 2016
Racing game specialist SimBin re-established in the UK
Racing game specialist SimBin Studios is back in business just over two years after filing for bankruptcy.
Oct. 6, 2016
Solving the problem of Piracy in the Third World
Piracy in Third World countries is a prevalent criminal activity. Furthermore, the financial imbalance between rich and poor only seem to strengthens the pirate cause. In this essay Pieter Smal seeks a solution to the problem of piracy in the Third World.
Oct. 6, 2016
Game Cities: Five Equally Essential Books
Five (more) books on urbanism, city history, geography, planning, and a bit of burglary for game devs and designers looking to create their very own imaginary and interactive cities.
Oct. 6, 2016
How to Teach an Old Puzzle New Tricks
As an expert puzzle constructor, I show in detail how I discovered a new piece of logic from a new mechanic and integrated it into an old puzzle.
Oct. 6, 2016
Common Mistakes in Game Animation
Some very basic tips and tricks which could be useful to other developers starting to work with in game animation.
Oct. 6, 2016
How the dev behind Duskers let his game be what it wanted to be
There's more than one way to skin a dragon, and more than one way to make a game. The lead developer of Duskers explains how he stuck to themes instead of features lists.
Oct. 5, 2016
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