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News
Bloodstained's female lead, Miriam, reflects the game's audience
"I think having a female hero is more motivating to male gamers, and I think women would like to control a female avatar, too," Koji Igarashi says in a new interview.
May 26, 2015
Oculus acquires Surreal Vision, a startup that brings the real world to VR
Startup brings tech that allows VR to scan and represent the real world -- what it calls "state-of-the-art 3D scene reconstruction algorithms."
May 26, 2015
Get a job: Be an Art Director for Gearbox Software
The studio that brought the world Borderlands and Aliens: Colonial Marines is looking for an art director to work on an "exciting unannounced project" at its Plano, Texas offices.
May 26, 2015
Video: Making games you play for years - A Clash of Clans postmortem
Speaking at GDC 2015, Clash of Clans developer Jonas Collaros took a shot at deconstructing the hit game's development history and asking: what lessons can developers learn from Supercell's Clash?
May 26, 2015
This Week in Video Game Criticism: From Polybius to pixel art
This week, our partnership with game criticism site Critical Distance brings us picks from Eric Swain on topics ranging from the legend of Polybius to a response to Blake Reynolds on the contemporary reception of pixel art.
May 25, 2015
Video: Using a real-time feedback system to make better games
Unknown Worlds' Hugh Jeremy explains how and why building a real-time sentiment feedback system into its open-world undersea exploration game Subnautica helped the studio make a better game.
May 25, 2015
Laid-off Zynga devs get a fresh start at a fantasy sports company
A former Zynga employee tells Re/code that roughly 38 of the 42 devs who lost their jobs when Zynga shuttered its Orlando studio this month have gone on to join fantasy sports game company Fanduel.
May 22, 2015
Video: Designing an immersive user interface for Hearthstone
Hearthstone senior UI designer Derek Sakamoto breaks down Blizzard's approach to UI design at GDC 2015, in the process shedding light on how you can best craft a great UI for your own game.
May 22, 2015
Get a job: Be a Cinematic Artist for Telltale Games
The studio responsible for (among other things) Game of Thrones and The Walking Dead are aiming to hire a cinematic artist to join the team at Telltale's San Rafael, CA office. There will be a test.
May 22, 2015
Come to GDC Europe for tips on soft-launching your next mobile game
GDC Europe 2015
is months away, and conference organizers are highlighting two can't-miss sessions on the process of soft-launching your iOS game and the trick to coding adaptive clothing systems for open-world games.
May 21, 2015
Get a job: Monolith is hiring an experienced Project Manager
The studio responsible for the award-winning Middle-earth: Shadow of Mordor are looking to hire a senior-level project manager to work alongside the team in Kirkland, Washington.
May 21, 2015
Video: Behind the scenes of Guilty Gear Xrd's striking 2D/3D art
At GDC 2015, Guilty Gear Xrd artist Junya C. Motomura explains how the team rebuilt a classic 2D fighting game in a full-3D graphical framework, while maintaining all of its old-school 2D charms.
May 21, 2015
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