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News
Get a job: Harmonix is hiring an Animation Engineer
The folks behind Fantasia: Music Evolved and Rock Band are looking for an engineer to manage artist-facing tools and engine-level animation code at Harmonix's Cambridge, MA studio.
March 11, 2015
Video: On SimCity and designing art in service of simulation
Ocean Quigley speaks in detail about the motivations that drove SimCity's aesthetics and the methods that were developed to achieve them in this hour-long talk recorded at GDC 2013.
March 11, 2015
Into the Pixel calls for submissions to its latest exhibition
Video game artists are invited to submit pieces to the exhibition, now in its 12th year, which showcases production and concept art at industry events.
March 11, 2015
Sony shutting down PlayStation Mobile
Sony said last week that PlayStation’s foray into the realm of mobile games, PlayStation Mobile, would be discontinued.
March 11, 2015
'T.M.I.': Preserving the suspension of disbelief through ambiguity
What information should you tell the player, and what will shatter their immersion? We investigate.
March 10, 2015
Get a job: Nix Hydra seeks an Art Director 2
The studio that built Egg Baby is looking to bring an experienced artist on board to oversee all aspects of art design and production in Nix Hydra's Los Angeles, CA studio.
March 10, 2015
This Week in Video Game Criticism: From This War of Mine to highlights from GDC
This week, our partnership with game criticism site Critical Distance brings us picks from Cameron Kunzelman on topics ranging from This War of Mine to highlights from this year's Game Developers Conference.
March 10, 2015
GDC In Pictures: Highlights from GDC 2015
To give you a taste of what it was like to be at GDC 2015, we've taken the liberty of compiling a few highlights from the Official GDC Photostream.
March 10, 2015
Get a job: Sony is hiring a Combat Designer
Sony Computer Entertainment America seeks someone with a senior combat designer's skillset to work alongside the team in its Los Angeles, CA studio.
March 9, 2015
Women share their #1ReasonToBe in games, in a powerful GDC panel
Eight women received standing ovations after describing their experiences working in the video game industry at the #1ReasonToBe panel at GDC in San Fransisco last night.
March 6, 2015
Studio management tips from Jesse Schell
Over the course of the last 12 years of running his studio, Schell Games, Jesse Schell has learned a few things about management: Here's a collection of his insight, shared today at GDC.
March 6, 2015
Yoichi Wada lays out Shinra's cloud gaming goals
Gamasutra talks to Shinra Technologies president Yoichi Wada about what developers need to know about making games for the platform, where it's going, and why he was wrong about the death of consoles.
March 6, 2015
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