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News
Gree launches $12 million virtual reality investment fund
"We not only see ourselves as a content developer but as an investor as well. We want to create same values we successfully did in the past through investments in companies when the mobile platform took off."
April 13, 2016
Charting the course of a multiplayer game's fall from grace
No multiplayer game lasts forever, but some last longer than most. So why does the community for a game like Guns of Icarus Online fade, and what can game developers learn from the process?
April 13, 2016
Console fans are marching toward mobile devices, but they don't spend much
New research from Nielsen suggests that while two-thirds of console fans now also play mobile games, they don't spend much at all on the games.
April 13, 2016
NYU Game Center Incubator opens up to all devs
A $450,000 grant has enabled the program, formerly open only to NYU student devs, means that the program is now accepting open applications.
April 13, 2016
Rust dev Garry Newman defends game's randomly assigned race and gender
"Ultimately the decision comes down to gameplay. We don’t believe that letting you choose your race and gender would improve the game." - Rust dev Garry Newman
April 13, 2016
Indie RPG hit Stardew Valley sells over a million
Two months on from its debut, the SNES-tinged 2D RPG with farming and romance elements has proved a big hit with fans.
April 13, 2016
The practical challenges of designing a political game about Africa
"We are very conscious of the fact that it’s basically two middle class white guys, neither of which have been to Africa, making a game about Africa," Democracy 3: Africa dev Cliff Harris told Zam.
April 13, 2016
Get a job: Demiurge Studios is hiring a Senior Software Engineer
Owned by SEGA Networks, Cambridge-based studio Demiurge is on the hunt for an experienced software engineer to take a senior role on development of games for mobile and PC.
April 13, 2016
Video: The psychology of doing VR game design right
Game dev and cognitive scientist Kimberly Voll takes the stage at GDC 2016 to share what game designers need to know about the brain in order to create VR games that feel truly immersive.
April 13, 2016
Game Engines: Past, Present and Future
A look at the last 20 years of game engine development along with a sober look at today's video game engines and enthusiasm for where game engines are going next!
April 13, 2016
Why teaching about visual design will help character artists
Character artists know more about visual design than they can into words. To make learning visual design a more articulated and easier process. I suggest a radical solution: making character artists teach their skills to others.
April 13, 2016
Japan may replace currency with fingerprints
The testing phase will involve using fingerprint scanners at around 300 popular retailers, souvenir shops, hotels, restaurants, and establishments in key
April 12, 2016
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