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News
How game design has changed in the 15 years since Havok's debut
15 years after the debut of Havok, company chief David Coghlan reflects on how the field of 3D game design has changed as the technology we use to make games has evolved.
Dec. 12, 2014
GDC 2015 donates Summit passes to Indie Giving charity effort
GDC 2015
organizers reaffirm their partnership with
the Indie Giving charity effort
by donating 30 GDC 2015 Indie Games Summit tickets - contribute to get your pass now!
Dec. 12, 2014
The Top 10 Game Developers of 2014
With 2014 coming to a close, it's time for our end of year roundups, starting with perhaps our most important annual list: The Top 10 Game Developers of 2014.
Dec. 11, 2014
Game scholar/designer Gonzalo Frasca to keynote IndieCade East
Author, teacher and noted game designer/researcher/critic Gonzalo Frasca will be delivering a keynote address at the third annual IndieCade East conference in February.
Dec. 11, 2014
Mobile gameplay video startup Kamcord nets $15m, led by GungHo
Now the company has $15 million more in the bank to pursue further development of its recording/sharing solution for iOS and Android -- and the social network that hosts the video.
Dec. 11, 2014
Oculus beefs up its research arm with two acquisitions and a hire
The company begins to plan more aggressively for the future of VR by stacking Michael Abrash's Oculus Research with new talent.
Dec. 11, 2014
Smash Bros. for Wii U breaks 700k in U.S., with Amiibo sales right behind
We get the numbers behind Nintendo's resurgent fall -- with plenty of copies of Pokemon, Smash, and those RFID-enabled Amiibo figurines sold already.
Dec. 11, 2014
Sony lays plans for a January release of PlayStation 4 in China
Sony expects to launch a version of its PlayStation 4 console in China on January 11th, nearly four months after Microsoft brought its Xbox One to the region.
Dec. 11, 2014
Apply science to game design in these GDC 2015 design track talks
Epic explains how neuroscience can influence game design, Jagex reveals player retention data and Riot shares tips on using scientific studies to design better multiplayer games at
GDC 2015
.
Dec. 11, 2014
Get a job: Hangar 13 seeks an Audio Programmer
Novato-based Hangar 13, the newest 2K Games studio, is looking to hire an audio programmer who can help create and maintain WWise-based pipelines for a multiplatform title.
Dec. 11, 2014
Critically-acclaimed indie studio ceases game dev
Lucky Frame, creators of the recent Nightmare Cooperative and the IGF nominated Bad Hotel and Pugs Luv Beats, have decided they can no longer make games.
Dec. 11, 2014
Apple frowns upon Papers Please's pixelated nudity
UPDATEThe developer behind the upcoming iOS version of Papers Please was forced to revise his game after Apple deemed certain parts of it to be "pornographic" in nature.
Dec. 11, 2014
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