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News
GameStop's surprising success selling DLC extends to Watch Dogs
“We don’t talk about defending against digital distribution. We talk about driving digital distribution. We’re on offense when it comes to digital.” - GameStop president Tony Bartel
July 14, 2014
Video: Understanding the successful relaunch of Final Fantasy XIV
Final Fantasy XIV: A Realm Reborn director Naoki Yoshida speaks candidly at GDC 2014 about how Square Enix stumbled when launching their second big MMORPG -- and how it found its footing.
July 14, 2014
Get a job: Tripwire seeks an AI Programmer
The house responsible for Killing Floor 2 is looking to hire an AI programmer to join the team working out of the studio's Roswell, GA offices.
July 14, 2014
What to keep in mind when developing for Project Morpheus
Project Morpheus senior engineer Patrick Connor gave a brief overview of the sorts of software considerations that developers need to keep in mind when creating games for Sony's VR device.
July 11, 2014
European developers rally to crowdfunding, according to GDC Europe survey
Crowdfunding services like Kickstarter are becoming more popular -- and more controversial -- among European developers responding to the GDC Europe 2014 State of the Industry survey.
July 11, 2014
Learning about our own universe by modeling it in Elite: Dangerous
The New Yorker investigates how the virtual universe generated in Elite: Dangerous based on actual astronomical data is helping us better understand our own place in the galaxy.
July 11, 2014
A local perspective on the state of the Kenyan game industry
Africa-focused video producer Smart Monkey TV interviewed a few game enthusiasts in Kenya to get a better sense of how people play games in the region, and how they'd like things to change.
July 11, 2014
'How has the popularity of eSports affected how you make games?'
With EVO going on this weekend, Gamasutra's staff began to wonder how the rise of professional, competitive play is affecting how developers make games -- so we asked.
July 11, 2014
Video postmortem: Deconstructing the success of Puzzle & Dragons
GungHo Online CEO Kazuki Morishita took the stage at GDC 2014 to give a polite, measured look back at how the game was designed to entice players while generating sustainable profit.
July 11, 2014
Get a job: Firaxis Games is hiring a Lead Audio Designer
Know how to compose music and do sound effect work? The folks working on Civilization: Beyond Earth are looking for an experienced audio designer join their studio in Baltimore.
July 11, 2014
Capy's Nathan Vella on the advantages of building a studio
Nathan Vella urged game developers to consider starting a studio with multiple people, rather than going it alone with the hope you can achieve the same sort of success story that often gets passed around.
July 10, 2014
'The best way to make a hit is to fail a lot'
Spontaneous hits are a massive part of the indie success story narrative, with monthly tales of indie studios who have seemingly come out of nowhere, put out a great game, and found instant success.
July 10, 2014
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