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News
'E3 begins next week. What do you, as a developer, get out of E3?'
E3 is a fact of life. You can debate whether it deserves to exist, but maybe it's more worthwhile to consider: What do game developers get out of it?
June 6, 2014
What separates CryEngine from its competition?
Crytek's Carl Jones explains the company's attitude toward engine development and toward the new user base it's gotten thanks to the accessibility of its new $9.90-a-month subscription.
June 6, 2014
Game reruns: How RockYou's 'life beyond the megahit' strategy works
RockYou CEO Lisa Marino talks about the company's strategy for rescuing social games -- so far, from Playdom and Digital Chocolate -- that are past their prime, and running them profitably.
June 6, 2014
The makers of Anomaly are launching their own publishing label
Polish developer 11 Bit Studios is publishing Flow Combine's indie strategy game Spacecom via 11 Bit Launchpad, the studio's newly publishing label.
June 6, 2014
Sacked Halo composer taking Bungie to court over unpaid benefits
Composer Marty O'Donnell was fired by Bungie back in April after more than a decade of service. Now, he's taking them to court over the company's alleged failure to pay him benefits owed.
June 6, 2014
Two Bioshock vets go indie to build a darkly comic game about development
Irrational expats Jordan Thomas and Stephen Alexander have announced their indie studio Question's debut project: The Magic Circle, a first-person game about life inside a game in development.
June 6, 2014
The 'world's largest game collection' on the auction block
Owner of online game shop Good Deal Games auctions off a collection of over 11,000 games -- verified by Guinness to be largest.
June 6, 2014
The Witness: Modeling epiphany
Leigh Alexander catches up with Jon Blow about The Witness, and asks the enigmatic designer some questions she has always been afraid to ask him.
June 6, 2014
Get a job: Goblinworks is hiring a Visual FX Artist
Tabletop RPG fans with MMO game dev experience, take note: Goblinworks needs an artist to join the team working on a Pathfinder MMORPG in the studio's Redmond, WA office.
June 6, 2014
Video: Developing Rogue Legacy on a budget
Cellar Door Games co-founders Kenny and Teddy Lee explain how they were able to make Rogue Legacy on a budget of less than $15k during a postmortem at GDC 2014.
June 6, 2014
New report delves into why CCP canned World of Darkness MMO
"There were plenty of developers who would get redirected to create Eve content... During these times, World of Darkness development was significantly slowed down." - a dev on canned MMO World of Darkness.
June 5, 2014
Despite Hitman: GO success, the next mobile Hitman is free-to-play
Following the success of Hitman GO on mobile, Square Enix Montreal has revealed its next step for the Hitman franchise on mobile and tablet platforms.
June 5, 2014
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