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News
One Life Left vs. Gamasutra: GDC 2014 #2 - Shower Hour
Recorded on the afternoon of the 18th of March 2014, live from the show floor at GDC 2014, One Life Left presents OLL vs. Gamasutra Show #2: BROADCAST HARDER.
March 19, 2014
Yu Suzuki recounts the making of Shenmue
At GDC 2014, legendary game developer Yu Suzuki talked about the making of the highly-influential open world 1999 Sega Dreamcast game Shenmue.
March 19, 2014
Popular game dev tools come to PlayStation 4 with native support
Popular game development tools and middleware are coming to PlayStation 4, Sony Computer Entertainment announced Wednesday during the Game Developers Conference.
March 19, 2014
Two key creatives depart from Sony's first-party game studios
Two high-level creative personnel have left Sony Worldwide studios, according to reports, including the creative director of God of War 3 and lead designer on Infamous: Second Son.
March 19, 2014
Extrasolar and the perils of reverse-engineering other games’ success
Attempting to reverse-engineer successful games can be a worthwhile exercise, but there are some important things to consider, said Rob Jagnow, creator of Extrasolar.
March 18, 2014
One Life Left vs. Gamasutra: GDC 2014 #1 - San Francisco Skyline Edition
Recorded on the evening of the 17th of March 2014, live from the 32nd floor of the Parc 55 hotel, One Life Left presents the first of its GDC 2014 shows.
March 18, 2014
Sony releases open source game development toolset
Sony announced today that its Authoring Tools Framework software, which helped build games like The Last Of Us, is now available to download and use for free under the Apache 2.0 open source license.
March 18, 2014
Walmart to challenge Gamestop by expanding into used game sales
The megachain retailer announced today that it would begin allowing patrons to trade in used games for store credit later this month, then begin selling those used games back to customers later this year.
March 18, 2014
This is Project Morpheus, Sony's prototype VR headset
Sony has given a name to its long-rumored VR headset -- Project Morpheus -- and revealed a prototype version of the hardware during a Sony-sponsored GDC 2014 session led by Shuhei Yoshida.
March 18, 2014
Molyneux shares his strategy for indie development
The creator of Populous opened up about his experiences as an indie developer and his thoughts on how to best develop and launch your own indie game during a recent talk at GDC 2014.
March 18, 2014
Design for player relationships in free-to-play games, reap the rewards
Spry Fox's Dan Cook believes you can design for player relationships, and that doing so makes games live longer and keeps userbases steady.
March 18, 2014
In-depth on Unity 5's WebGL publishing tech
Vlad Vukicevic, engineering director at Mozilla and Unity senior developer Ralph Hauwert fill us in on the two-year collaboration and the potential of WebGL publishing in Unity 5.0.
March 18, 2014
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