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News
Facebook's F8 event returns in 2014, as a developer conference
Facebook is announcing the return of its F8 conference, last held in 2011, as a developer-facing event with practical tracks centered on building games and apps.
March 9, 2014
Rant Apocalypse and Microtalks sessions return to GDC 2014
Conference organizers share more details on Ryan Payton's talk about the design challenges of developing Republique, as well as the perennially popular Rant Apocalypse and GDC Microtalks sessions.
March 7, 2014
Video: The making of X-COM: UFO Defense
The director of 1994 hit X-COM: UFO Defense shares the story of designing the seminal real-time base management sim and turn-based tactical combat title in this free video.
March 7, 2014
Experimental Gameplay Workshop returns to GDC 2014 with star lineup
With less than two weeks remaining before
GDC 2014
, organizers share more details on the ever-popular Experimental Gameplay Workshop session led by Robin Hunicke and Daniel Benmergui.
March 7, 2014
This Week in Video Game Criticism: Constructions of Blackness
This week, our partnership with game criticism site Critical Distance brings us picks from Zolani Stewart and Cameron Kunzelman on topics including race and the recent "Left Behind" chapter of The Last of Us.
March 7, 2014
Road to the Student IGF: Jake Muehle on Cyber Heist
This asymmetrical co-op heist to erase all student debt is like two games in one, where one player engages in first-person stealth action as a thief, and the other solves puzzles and manages resources as a hacker.
March 7, 2014
Pavilion: A gorgeous game pulled from the wreckage of a project gone awry
When Rickard Westman and Henrik Flink first decided to make a game together, it didn't go so well. Now the pair is turning heads with its game Pavilion, an experience pulled from that initial wreckage.
March 7, 2014
Playing with time in Project Temporality
When Niklas Hansson left Activision Blizzard subsidiary Massive Entertainment in 2008, he took a little break from video game development. But he never did lose the itch for making games.
March 7, 2014
Powerpuff Girls license an unexpected undertaking for Radiangames
For anyone who follows Radiangames, his latest announcement will come as quite the surprise. For his next trick, Schneider has swapped his neon-filled blast-em-up style for... a Powerpuff Girls game?
March 7, 2014
'What's the best game dev advice you've ever received?'
There's a lot of good advice out there about game development, and a lot of bad advice. Today, we took to Twitter to try to get a taste of both the best and the worst.
March 7, 2014
PlayStation's software boss and the creator of the Move together in new GDC talk
Game Developers Conference has just confirmed a vendor session from Sony Computer Entertainment America that you’ll want to keep an eye on.
March 7, 2014
Citybound: One man's attempt to build a better SimCity
The fact that Citybound creator Anselm Eickhoff found the latest SimCity underwhelming isn't surprising; what’s surprising is how he dealt with the disappointment -- by building something better.
March 7, 2014
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