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News
Get a job: Respawn seeks a Camera Designer for a Star Wars game
The studio that made Titanfall is looking to hire a camera designer to contribute to a new 3rd-person, "action-adventure" Star Wars game at Respawn's Chatsworth, CA studio.
June 9, 2016
Opinion: Games that cleverly incorporate texting and web browsing
There are just a few games have managed to accurately convey how people use texting and the Internet in their everday lives. They’re intriguing examples for how we might tell stories for a digital age.
June 9, 2016
Early access version of Minecraft: Education Edition launches for free
Following a beta program featuring over 100 schools from 30 countries, the early access version of Minecraft: Education Edition has been made available for free for educations around the world.
June 9, 2016
HTC targets commercial sector with $1200 Vive Business Edition
"With Vive BE, we are answering the overwhelming demand from global industries for a complete VR experience, to provide innovative solutions for their business needs."
June 9, 2016
Valve releasing free virtual reality world-builder, Destinations
"Content creators will be able to use the Source 2 game engine, the same engine that Valve uses to create its own games and experiences, to create and share their own worlds"
June 9, 2016
Until Dawn dev Supermassive Games eyeing up multi-platform move
"A lot of the work we do with Sony aligns well with what we want to do and where we want to go. But yes, we are an independent studio and we are keen to bring our games to wider audiences."
June 9, 2016
Why Lionhead sank beneath the weight of Fable Legends
Kotaku UK pulls together accounts from multiple anonymous sources close to Lionhead to try and paint a picture of how Fable Legends spelled the downfall of one of the UK's venerable studios.
June 9, 2016
Riot turns to fight toxicity in the workplace -- starting with Riot
After years of studying player behavior in an effort to combat online toxicity, League of Legends dev Riot is branching out to apply its learnings to areas outside of games -- including game studios.
June 9, 2016
After 18 years, Ubisoft Casablanca is closing up shop
Of all the Ubisoft studios, in all the towns, in all the world, Ubisoft Casablanca will be shut down on June 13th -- a few months after its 18th birthday.
June 9, 2016
Valve revives Steam Dev Days this year with a new focus on VR
Steam Dev Days, the developer-focused conference Valve debuted in 2014 and then skipped last year, is happening again this fall -- and SteamVR is a prime talking point.
June 9, 2016
How Battlefield devs learned to build an open world for Mirror's Edge Catalyst
Now that DICE has shipped its first "open world" game in Mirror's Edge Catalyst, design director Erik Odeldahl chats with Gamasutra about lessons learned -- and what fellow devs should know.
June 9, 2016
'The Guest' - Game design decisions
Here I talk about the game design decisions in one of the puzzles of our most recent game "The Guest", a first person exploration game published by 505Games.
June 9, 2016
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