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News
Frostbite Labs is EA's new skunkworks for developing future tech
EA has formed a dedicated "future tech" research division, Frostbite Labs, which is currently looking into (among other things) VR experiences, neural networks and machine learning.
May 18, 2016
Nintendo revises charter to encompass new ventures, including food and PC software
Nintendo noted that the proposed amendments are intended to help "add and change the purposes of the Company in preparation for business diversification."
May 18, 2016
Riot owner Tencent to launch League of Legends-ready console in China
Chinese firm Tencent has unveiled a new Windows-powered console, manufactured in partnership with Intel and Haier, that's capable of playing games like League of Legends and Monster Hunter Online.
May 18, 2016
Grand Theft Auto V tops 65 million shipped units
The cross-generation mega-hit keeps on selling, with 13 million sold in the last year despite shipping on only one platform during 2015.
May 18, 2016
Chrome to deprecate Flash
The Chrome team revealed plans to block Flash content from every website unless a user explicitly allows the player to run. This is another step in what seems to be a plan to ban Flash from the web. These are my thoughts as a game developer on the topic.
May 18, 2016
When Game Design Becomes a Grind
The concept of grinding can be hard to pin down, but today's post looks at some common elements that cause a game to become a grind to play.
May 18, 2016
Post-Mortem Red Skies
Red Skies is a very small indie title released a month and a half ago for iOS and Android. It hasn't exactly had a great success, but this post-mortem could be of interest for aspiring and beginner game developers.
May 18, 2016
Top 5 Secrets of Mobile Ad Network Payout
Publishers are often blind to how ad networks operate and what drives their revenue. This post points some of the misconceptions.
May 18, 2016
Banding and Dithering
I came across a very interesting presentation that talks about how to avoid "banding" artifacts in game graphics. The author uses dithering to add noise to an image and break up the visible lines your eye can detect.
May 18, 2016
This Week in Video Game Blogging: health and nature
This week, our partnership with game criticism site Critical Distance brings us picks from Zoya Street on how games are finding new ways to portray health.
May 18, 2016
How The Climb helped Crytek get a firm handhold on VR
When you're creating a VR game about hanging by your fingertips from the side of a mountain, the protagonist's hands are essentially the star of the show. Nailing hand design was vitally important.
May 17, 2016
WESA grilled about potentially flawed eSports regulatory practices
"If we're seen as legitimate as the NFL, we're happy," ESL chief Ralf Reichert tells GameSpot in a confrontational new interview. "We probably don't have the same standards as you have."
May 17, 2016
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