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News
PlayStation VR could be getting PC support
Sony is looking at new ways to expand its virtual reality presence, and is toying with the idea of bringing its PlayStation VR headset to PC.
March 29, 2016
Ubisoft opening triple-A production studio in the Philippines
The Assassin's Creed creator will aim to hire up to 50 new people in the studio's first year, and will task its new team with collaborating and assisting with the development of its triple-A console releases.
March 29, 2016
Miitomo gets concrete launch date in the U.S. and Europe
Nintendo has finally given its first smartphone game, free-to-play social app, Miitomo, a concrete release date in the West.
March 29, 2016
'How do you become a game designer?': GDC podcast in review
As a professional game designer and a professor at Glasgow Caledonian University, Mary Flanagan has had to answer tough questions over the years, not the least of which: "How do you become a game designer?"
March 29, 2016
See just how fast mobile has overtaken the rest of games
A new App Annie/IDC report sheds light on the changes in the industry over the past couple of years -- as, in 2014, mobile outpaced everything else. It's still growing.
March 29, 2016
American McGee's Spicy Horse studio downsizes in pivot away from F2P
The independent Shanghai-based studio has shrunk down to a core team, though its iconoclastic founder promises new projects are in the works.
March 29, 2016
The trials and technical triumphs of Obra Dinn
Lucas Pope shares the details behind why it's taken him 1.5 years to get his latest demo near his original vertical slice -- and shares technical solutions to making his game work in Unity.
March 29, 2016
Moving from NGUI to Unity UI
Originally released in 2011, Next-Gen UI (NGUI) was the pinnacle of UI in Unity3d. Since 4.6, Unity has had built in UI tools powerful enough to take over the job (UUI). These are my experiences moving a project from NGUI to UUI.
March 29, 2016
Transparency in Mechanics and Game Design
Understanding what information to reveal and hide to the player is an important part of creating good game design, and today's post looks at that dividing line.
March 29, 2016
Challenges of localizing a typing game
In Epistory, typing is the sole interaction the player has with the game. As you get to type a lot of words, in fun, varied ways, it also introduces challenges regarding translation work.
March 29, 2016
Rhythm Core Alpha 2 for composing and performing: An Informal Review
Review of Rhythm Core Alpha 2 for Nintendo 3DS as a composer's sketchpad, creativity tool. and performance instrument.
March 29, 2016
You’ve Been Laid Off: Now What?
This post goes over some of the important things you need to know if you've just been laid off from your game development job. The post includes a list of things you can expect, and a list of things you should do to get you back into the working world.
March 29, 2016
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