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News
The Importance of Community
There are more places and events for the game development than ever before, yet many experienced game developers feel those places are beneath them. This article discusses the evolution of the community and the importance of being inclusive.
March 18, 2016
How strands work and why you should use them
In this post, I dissect how strands work (e.g: Boost Asio strands), why you should use them, and one way to implement it.
March 18, 2016
Kinetic Novel Development: costs and tips
Costs and tips for iOS indie devs based on our own experience during the development of The Fall of Gyes: sci-fi kinetic novel.
March 18, 2016
GDC Highlights: Design Lessons, VR Tips, and an Iwata Tribute
We bring you the highlights from Day 4 of GDC, from VR tips to lessons about action games!
March 17, 2016
Devil's Third developer Valhalla Games relocates to Canada
Japanese developer Valhalla Game Studios, founded by former Team Ninja employees, including Dead or Alive creator, Tomonobu Itagaki, has moved its headquarters to Vancouver, Canada.
March 17, 2016
In VR, even something as simple as a crosshair is 'not easy to do'
The crosshair in High Voltage's VR FPS Damaged Core is 'one of our crowning achievements,' says producer Doug Seebach, and it's a good example of how hard it is to adapt traditional game design to VR.
March 17, 2016
The risk of games that seek to create empathy
While the power of game mechanics imbues the video game medium with tremendous story-telling power, it can result in a clash between a creator's intended message, and the one that is being communicated by the design.
March 17, 2016
Emulation and the challenge of selling old games
"Emulation is the cheapest, safest and best way to republish old video games on today's hardware." This was the message from Frank Cifaldi, a self-described video game archivist and designer at Digital Eclipse.
March 17, 2016
Oral history of Rez recounts a marriage of game and music
Tetsuya Mizuguchi, founder and CEO of Enhance Games and a former game director at Sega, recounted his creative journey toward creating his ground breaking 2001 rhythm game Rez at GDC 2016 today.
March 17, 2016
In open world game design, curiosity is key, says Bethesda's Todd Howard
"Build a world that piques the player's curiosity. [A world] that rewards curiosity and exploration in any way it can," says Todd Howard, director at Bethesda Game Studios.
March 17, 2016
Valve's 'The Lab' a charming crash course for new VR players
Gamasutra had a chance to check out Valve Software's HTC Vive demo collection, "The Lab," which will be a good way for new Vive owners to show off their new toys.
March 17, 2016
One Life Left vs. Gamasutra at GDC 2016: Imposter syndrome, VR, and more!
It's day three at GDC, and now the expo's properly underway it's time to find out if this VR stuff is any good. Luckily we've got a small army of super-special podcast guests to help us work that out.
March 17, 2016
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