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News
Video: Will Wright's 'schizophrenic approach to game design'
Figuring out the language of your game and the "superpowers" of your designers are two of the approaches designer Will Wright shares in this keynote.
June 21, 2013
Video: The making of GoldenEye 007
Former Rare developer Martin Hollis shares the story behind one of the best-selling Nintendo 64 games, one which many say proved first-person shooters could excel on consoles.
June 21, 2013
Get a job: Bluepoint is looking for Graphics Programmers
"We are looking for a Senior Graphics Engineer with an interest in cutting-edge graphics and visual effects systems to join our efforts in developing advanced titles for major current- and next-gen consoles."
June 20, 2013
G.I.R.L. Scholarship winner announced
Sony Online Entertainment has announced the winner of this year's Gamers in Real Life (G.I.R.L.) Scholarship, eligible for a $10,000 award and paid internship with SOE.
June 20, 2013
DeNA's 3 tips for mobile game success
Clive Downie is CEO of Western operations for DeNA, a leading mobile game company. Here are his three tips for making it in the mobile game sector.
June 20, 2013
Games for Change Festival names its 2013 winners
Games for Change, the New York City festival focused on the positive social impact of games, has revealed the winners of its 2013 awards, including the festival's coveted Game of the Year.
June 19, 2013
Practical examples for marrying theme and meaning
In Part Two in a set of articles on creating meaning through mechanics, this reprint from the March 2010 issue of GD Mag has Soren Johnson exploring practical solutions for ludonarrative dissonance.
June 19, 2013
Video: Sexism and sexuality in games
Dragon Age lead writer David Gaider takes a look at how romantic characters evolved from Baldur's Gate II to the Dragon Age series.
June 19, 2013
GDC Next's first talks: Disney, thatgamecompany, Google, Adam Orth
GDC Next organizers have announced the first talks for
its inaugural event
this November - revealing future-leaning talks from Google, Disney, thatgamecompany, plus Adam Orth on 'mob rules'.
June 19, 2013
Candy Crush Saga's King said to be eyeing up an IPO
Social games studio King is said to be preparing an initial public offering following the success of Candy Crush Saga on Facebook and mobile, according to media reports.
June 19, 2013
US Court of Appeals upholds Wii balance board patent
The Federal Circuit of the US Court of Appeals has upheld a 2012 decision ruling that Nintendo's Wii balance board does not infringe on a patent held by IA Labs.
June 19, 2013
Zynga picks up real-money gaming developer Spooky Cool
In a further bid to enter the real-money gaming market, Zynga has acquired Chicago-based social casino developer Spooky Cool Labs.
June 19, 2013
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