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News
Jade Raymond's been thinking about the future of AAA games
Triple-A games seem to be destined to become bigger and more expensive. But Ubisoft Toronto managing director Jade Raymond tells Gamasutra triple-A developers need to consider other measures in order to remain relevant.
March 29, 2013
IGDA's official response to its controversial GDC party
"One of the core values of the IGDA is encouraging inclusion and diversity. Obviously we need to be more vigilant in our efforts," read a statement following backlash against a party that featured "scantily-clad female dancers."
March 28, 2013
Jason Rohrer wins GDC's last ever Game Design Challenge
Independent game designer Jason Rohrer won the tenth and final Game Design Challenge Championship at this year's GDC. The theme of this year's challenge was 'Humanity's Last Game.'
March 28, 2013
Let's talk about indies, narrative and hugging
What we can do with $20, tiny games, two-player games, making people attractive, game narrative, getting jobs, hugging games and depression. It's all right here on the Official GDC Podcast.
March 28, 2013
Myths, mid-core and mobile: Facebook’s message to developers
At GDC, Facebook's director of game partnerships Sean Ryan talked to Gamasutra about what the social network is doing to attract developers, and make them want to create Facebook games in 2013.
March 28, 2013
Unity's CEO on staying relevant in a tumultuous era
David Helgason talks about its partnerships with Sony, Nintendo, and Facebook, and how the company continues to make sure its engine is elegant and works on all those platforms.
March 28, 2013
AOL's Games.com launches monetization and distribution platform
AOL's Games.com today revealed Developer Center, a set of tools by which game studios can potentially push their games out in front of the millions of users across AOL's network and partner websites.
March 27, 2013
Unity is now a better experience on Facebook
The makers of popular development platform Unity have released an update for the game engine that focuses on improved Facebook functionality, and a better Unity user experience on the social network.
March 27, 2013
DICE's Frostbite 3 engine will debut with Battlefield 4
Although it was previously thought that the next installment in the Battlefield series would utilize DICE's Frostbite 2 engine, the company has revealed that a new version of the engine will debut later this year.
March 27, 2013
Zynga cross-promotion sees Village Life approach 2M DAUs
Social games company Zynga has chosen to promote a third-party game across its entire network for the first time, bolstering its Zynga Partners program to the next level.
March 27, 2013
Web-to-desktop specialist Pokki launches its own game network
San Diego-based SweetLabs has previously helped game studios bring their social titles to PC without the need for a web browser, including social games giant Kabam.
March 27, 2013
GungHo's Puzzle & Dragons revenue continues to surge
GungHo Online's mobile hit Puzzle & Dragons shows no signs of slowing down, as financial documents released today show that the publisher generated 10 billion yen ($105 million) in February alone.
March 27, 2013
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