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News
Get a job: Gameloft looking for experienced UI Artist
Gameloft seeks experienced UI Artist. "Working closely with the art and design teams, the User Interface Artist will create art assets for menus, icons and in-game HUDs."
May 31, 2013
Tetris creator Alexey Pajitnov moves to iOS with Marbly
Alexey Pajitnov, the original designer for Tetris, has been creating new titles here and there for years. Now, Pajitnov is moving into iOS space with match-three game Marbly.
May 31, 2013
How gameplay and story intertwine in Virtue's Last Reward
What separates the visual novel from the Western adventure game, and how can you turn the player's brain into a computer? Virtue's Last Reward director Kotaro Uchikoshi explains.
May 31, 2013
Today's game industry through the lens of human history
The rise and fall of human societies just might inform us on how the future of video games is going to shake out, says Gamasutra editor-in-chief Kris Graft.
May 31, 2013
Opinion: Let's Play crackdown is an attack on game culture
Nintendo recently claimed revenue on a number of Let's Plays videos, leading some YouTubers to avoid its games. Kris Ligman believes that if this continues, we'll lose more than a few silly videos.
May 30, 2013
MIT's Einsteinian game engine goes open source
MIT Game Lab's OpenRelativity engine, designed to educate players on Einstein's special relativity through the title A Slower Speed of Light, has gone open source for developers.
May 30, 2013
Video: The damsel in distress's modern, gruesome update
The second entry in Anita Sarkessian's
Tropes vs. Women in Video Games
series explores how modern iterations of the "damsels in distress" cliche are increasingly violent.
May 30, 2013
Get a Job: Wargaming America looking for Python expert
Wargaming.net's North American arm is seeking a Python programmer for "design and development of game infrastructure services."
May 30, 2013
The Curiosity experiment, and the church of Peter Molyneux
Looking beyond knee-jerk reactions of both cynicism and hopefulness, Gamasutra's Leigh Alexander explores the meaning behind Peter Molyneux's grand experiment.
May 30, 2013
Xbox One's self-publishing problem is bigger than it sounds
Gamasutra's Christian Nutt digs deeper into Xbox One's restrictions on self-publishing. This isn't just a problem for small, "indie" developers...
May 29, 2013
Video: The art and tech of Incredipede
Developer Colin Northway and artist Thomas Shahan discuss the stunning, living art style of Incredipede and the Adobe Flash tech that powers the moving art.
May 29, 2013
Vita Remote Play mandatory for PS4 games
Sony stated during the PlayStation 4 reveal that the troubled PS Vita handheld will feature prominently is the company's PS4 plans, although no concrete plans have yet been divulged.
May 29, 2013
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