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News
Blizzard exec becomes Ready At Dawn's CEO as it expands to Austin
After nearly 20 years, Blizzard exec Paul Sams has quit his post to take a job as CEO of Irvine-based Ready At Dawn as it opens a new office in Austin and searches for a "strategic partner."
June 8, 2015
You no longer need to be a licensed dev to test apps on Apple's devices
One interesting bit of iOS news: "Program membership is not required" for testing on Apple's devices via Xcode 7.
June 8, 2015
Get a job: CBS Digital is seeking an Unreal Developer
The team at CBS Digital is looking for an experienced Unreal 4 dev "to help build our look dev and offline rendering pipeline into an easy to use and powerful testing pipeline."
June 8, 2015
iOS 9 brings new game dev tools: GameplayKit and ReplayKit
In San Francisco today, Apple has taken the veil off of iOS 9, which offers upgrades to existing in-OS game dev tools and two entirely new ones -- for logic and video sharing.
June 8, 2015
Digital Eclipse is back with a new mission: preserve classic games
The long-dormant studio has been resuscitated with a new focus on accurately preserving classic games in a playable state, starting with its first project: a Capcom-published Mega Man omnibus.
June 8, 2015
Video: How to make your game just completely hilarious
Stanley Parable co-creator William Pugh takes the stage at GDC 2015 to deliver a talk on humor in games that's both amusing and remarkably adept at breaking down what it takes to make a comedy game.
June 8, 2015
Exorcising game development demons with The Magic Circle
We talk to Question, made up of Jordan Thomas, Kain Shin and Stephen Alexander, about The Magic Circle, and how it exposes the frustrations of game development.
June 5, 2015
Opinion: Finding meaning in Darkest Dungeon's narrative design
Red Hook Studios' Darkest Dungeon illustrates how a game's narrative doesn't need volumes of lore to be meaningful to players, says columnist Katherine Cross.
June 5, 2015
Azubu goes after Twitch's lunch with a slick redesign and streaming for all
While retaining its focus on eSports (rather than general streaming) and big-name players, the new version of Azubu aims to expand its reach.
June 5, 2015
At $5.5 billion, Supercell likely the most valuable mobile game studio
Bigger than Zynga and King, a new report suggests -- and also the Japanese companies that dominate their lucrative domestic market.
June 5, 2015
Windward is what happens when Sid Meier says it's ok to 'copy' his game
When Sid Meier spoke at GDC one year about the virtues of borrowing ideas from other games, Michael Lyashenko asked him if he could "copy" Sid Meier's Pirates!. Meier said yes, so he did.
June 5, 2015
Desura's parent company has filed for bankruptcy
Bad Juju, the parent company of game bundle seller Indie Royale and digital distribution storefront Desura, has filed for bankruptcy.
June 5, 2015
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