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News
The 5 trends that defined the game industry in 2013 2
Gamasutra editor-in-chief Kris Graft steps back to look at the big picture in 2013. Here are the trends that shaped the year in video games.
Dec. 13, 2013
This Week in Video Game Criticism: Our Marketing, Ourselves
This week, our partnership with game criticism site
Critical Distance
brings us picks from Alan Williamson on topics including more on 'procedural death labyrinths' and the marketing legacy of games.
Dec. 12, 2013
Strategy game specialist Nival lands $6M in funding
Russian strategy game company Nival has raised $6 million in a new round of funding, with the aim to expand its audience reach to a global scale.
Dec. 12, 2013
Developers resurrect abandoned Sonic 2 level for Sega
A pair of independent developers has resurrected a forgotten Sonic 2 level as part of game's iOS and Android remastered release, with brand new enemies, obstacles, and a boss battle.
Dec. 12, 2013
5 events that shook the game industry in 2013
Gamasutra's UK editor Mike Rose continues Gamasutra's annual year-end roundups series by looking back at the biggest events that defined 2013.
Dec. 12, 2013
Monster Madness Online: The first Unreal Engine 3 browser game
While some developers believe that HTML5 will provide the future for browser games, Firefox company Mozilla has plans to bridge the gap between existing technologies and the web.
Dec. 12, 2013
Now Presskit() toolset is even more useful, with version 2.0 update
Presskit(), the brilliant marketing toolset from Vlambeer's Rami Ismail, has received a notable version 2.0 update, which brings new visual and technical options.
Dec. 12, 2013
Join us for the Guacamelee! postmortem at GDC 2014
PSN and PC developer DrinkBox Studios on Guacamelee!, EA Mobile's Loeb on player retention, and Immersyve's Scott Rigby and Troy Skinner on player autonomy are the newest highlights for GDC 2014.
Dec. 12, 2013
November digital sales: DLC up 25%, while mobile spend jumps 34%
Year-over-year, players have been enticed to spend more on PC/console add-on content and mobile game, says research firm SuperData, at the expense of MMOs.
Dec. 12, 2013
Mobile game installs could get a boost, thanks to video sharing
Everyplay, a social sharing platform for mobile games, is looking to prove that allowing players to share gameplay videos of your game helps gain sales and install traction.
Dec. 11, 2013
Copyright crackdown, as thousands of game videos are yanked from YouTube
UPDATE Although we've seen plenty of crackdowns on Let's Play and game videos on YouTube in the past, it would appear that the largest crackdown to date in underway, with reports of thousands of videos being flagged over the last few days.
Dec. 11, 2013
Yodo1 secures another $11M for its Japanese, Korean expansion
Off the back of a new global mobile publishing strategy, Chinese mobile game publisher Yodo1 has raised $11 million in funding, and opened a new production studio.
Dec. 11, 2013
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