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News
Fuse adds easy character creation to Steam
Mixamo has announced the release of Fuse, a 3D character modeler program on Steam built to aid the fast generation of royalty-free creations for use in animation and games.
Nov. 8, 2013
Games Republic, a community-based games storefront
Anomaly developer 11 bit studios has announced Games Republic, a social media hub and storefront for developers and players to connect, blog, sell games and share media.
Nov. 8, 2013
The rise of the 'Middle Class' mobile game developer
According to a new Flurry report, there is still a good portion of mobile success taken by "Middle Class" developers -- mid-tail devs who focus on fanbases and particular niches, and find notable success as a result.
Nov. 8, 2013
Notable updates to Marmalade 7 cross-platform dev tools
The Marmalade cross-platform development tools received a notable update today, adding new tutorials, clearer documentation, and a brand new hub interface for easier usage.
Nov. 8, 2013
Have games already reached a singularity?
Speaking at GDC Next, Ouya's Tadhg Kelly suggested the approaching technological singularity was already here -- but it didn't represent an end-point.
Nov. 7, 2013
Why Odd Gentlemen teamed up with a novelist for a game without dialogue
"If we don't like who we're working with, it's just miserable," says Odd Gentlemen's Matt Korba. Speaking at GDC Next, Korba shared insights into finding a creative partner who understands games.
Nov. 7, 2013
Square Enix shares its publishing vision for Collective
Square Enix reached out to developers at GDC Next yesterday to talk about its
Square Enix Collective
initiative, addressing frequently asked questions and revealing its first three available IPs.
Nov. 7, 2013
Canadians can apply now for Execution Labs' second round of indie funding
Montreal-based indie game incubator Execution Labs announced today that it is taking applications for its second seed-funding program, through which Canadian indie developers can hope to get their big break.
Nov. 7, 2013
Drop in Activision Blizzard's earnings isn't as severe as expected
Although Activision Blizzard managed to surpass both analysts and its own expectations for the third fiscal quarter, the company still recorded reduced revenues and profits year-over-year.
Nov. 7, 2013
Integrity, authenticity: Founding a principled new studio
David Nottingham speaks about how inspiration touched off his journey to find new meaning in making games -- and how to found a studio based on integrity and creativity.
Nov. 7, 2013
Romero, Santiago, Lemarchand on thinking outside the game
These developers, responsible for games like Train, Uncharted, and Journey spoke about their non-game inspirations at GDC Next, offering creative lessons.
Nov. 7, 2013
Myst creators rejoin indie environmental games with Obduction
Myst co-creator Rand Miller talks about Cyan's new environmental game, Obduction, and the revival of first-person exploration and puzzle-solving 20 years after the singular game.
Nov. 7, 2013
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