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News
Cloud, crowd, and alternative biz models big at GDC Next
GDC Online's spirit lives on in
GDC Next
, which will have plenty of talks on F2P, cloud gaming, crowdfunding, microtransactions, subscriptions, new user experiences, and more.
Oct. 17, 2013
Developers react: The #RyseFacts hashtag, and the war on crunch
What started as a hashtag about late night office dinners for the team behind Xbox One game Ryse: Son of Rome soon snowballed into dozens of developers sounding off about development crunch.
Oct. 16, 2013
Yes, you should understand code - even if you're not a programmer
In this reprint from the May 2002 issue of Game Developer magazine, Chris Hecker suggests that all game designers should know how to code -- to even understand what a game is.
Oct. 16, 2013
GDC Next 10: Capy's Vella tells us about Super TIME Force and game jams
'Capy Jam costs us nothing, and loses no time.' GDC Next 10 speaker Nathan Vella explains why game jams are necessary for Capy's creativity.
Oct. 16, 2013
SoftBank, GungHo purchase majority stake in Supercell for $1.5B
Mobile game giants Supercell and GungHo Online Entertainment teamed up earlier this year with large-scale cross-promotions in their games. GungGo parent Softbank has now purchased a 51 percent stake in Supercell.
Oct. 15, 2013
Pokemon X & Y sell 4M copies in first weekend
Pokemon X & Y, the latest pair of releases in the popular Nintendo RPG series, have sold more than 4 million units since they launches worldwide last week.
Oct. 15, 2013
Video: Breaking down the 'keep your politics out of my games' mentality
This video from Errant Signal breaks down the "keep your politics out of my games" mentality of some players in a well-organized, easy-to-digest manner, and is well worth watching.
Oct. 15, 2013
Insights into audio recording, from two voice directors
In this reprint from the November 2011 issue of Game Developer magazine, Jesse Harlin speaks with voice directors from LucasArts and Telltale for some industry insights.
Oct. 15, 2013
What's Next? How games-as-a-service is changing everything
'The shift to game-services is a complete rethink of what it means to make a game.' Ahead of
GDC Next,
GDC spoke with Signia Venture's Dan Fiden about the future of games.
Oct. 15, 2013
Double Fine's new space roguelike comes backed by big indies
Double Fine has announced that Spacebase DF-9, a sci-fi bilding roguelike, is heading into alpha release with the help of funding from some big names in the independent game development community.
Oct. 15, 2013
This Week in Video Game Criticism: From GTA to Salty Bet
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics including status of GTA V as failed satire and the strange world of Salty Bet.
Oct. 15, 2013
Supercell and GungHo want to dominate the Asian Android market
With GungHo and parent company Softbank
acquiring a majority stake in mobile developer Supercell
, Gamasutra reached out to Supercell to learn a bit more about the nature of the partnership.
Oct. 15, 2013
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