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News
Video: The 'Dumb Hobby Project' - Lessons Learned Making Thomas Was Alone
"Getting the front page of the biggest games sites of the world is nothing compared to a 14-year-old who really likes my game." - Thomas Was Alone dev Mike Bithell speaks about getting his game noticed.
Sept. 25, 2013
Stuck on that creature design? Here are some helpful techniques
In this reprint from the March 2003 issue of Game Developer magazine, Hayden Duvall lays out some tips and tricks for getting the character artist juices flowing.
Sept. 25, 2013
Q&A: Making horror games a little weirder in Ethan Carter
"The one distinct element of weird fiction for me is the fact that it's about fear, but not about jump scares, and it's about macabre, but not about gore." -- The Astronauts' Adrian Chmielarz on The Vanishing of Ethan Carter.
Sept. 25, 2013
Watch this Oculus Rift prototype explore new horror game territory
We've seen videos showing off what can be achieved with a combination of the upcoming Oculus Rift tech and a little bit of creativity. Now Greenwood Games has explored the possibilities of putting a game within a game.
Sept. 24, 2013
Ubisoft boosts mobile efforts with Digital Chocolate Spain buy
Paris, France-based Ubisoft said Tuesday it has acquired social and mobile game company Digital Chocolate's 46-person Barcelona, Spain studio.
Sept. 24, 2013
New ADC talks: ChaiONE on wearable tech, Intel on scalable API
New talks for App Developers Conference include Intel on building scalable, secure APIs for enterprise apps, and ChaiONE on programming for wearable technology.
Sept. 24, 2013
Destiny design director departs Bungie
Joseph Staten, writer and design director on the 2014 shooter, has abruptly left Bungie today, as revealed in a post on the company's official blog.
Sept. 24, 2013
Vivendi fights to keep Activision Blizzard sell-off rolling
Vivendi's sell-off of Activision Blizzard has hit some significant snags, as lawsuits from shareholders have halted the $8.2 billion deal. Now Vivendi has filed an emergency appeal to get the major deal rolling.
Sept. 24, 2013
Tokyo Game Show - just another game event
Independent game developer and Gamasutra senior contributing editor Brandon Sheffield examines what the shrinking size of the Tokyo Game Show actually means.
Sept. 23, 2013
Do violent video games cause violent behavior? Here's what the UK thinks
A new study from YouGov appears to suggest that the more familiar a person is with video games in general, the less they believe that there is a connection between in-game violence, and real-life violence.
Sept. 23, 2013
Get a job: Armature Studio is looking for a QA lead
"The position performs a vital role in game development, testing, tuning, debugging, and suggesting detailed refinements that lead to higher quality and better playability of the finished game."
Sept. 23, 2013
This Week in Video Game Criticism: From A Machine for Pigs to MGS5
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics A Machine for Pigs and what military servicewomen think of women in shooters.
Sept. 23, 2013
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