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News
Papaya's tips for success in the Chinese mobile game market
Those mobile game developers hoping to break the Chinese market should take into consideration a huge variety of factors or else risk a commercial disaster.
July 9, 2013
How has SingStar fared as a free-to-play game?
When SingStar went free-to-play, the team behind it was on a mission to remove as much friction as possible between the players and the core concept of singing together.
July 9, 2013
The importance of a holistic team, according to Microsoft's Lift
Giving your team the opportunity to share the same goals and successes is essential to building the 21st century video game studio, says Microsoft's Lift London studio head.
July 9, 2013
Quick advice for making Android console games
Sameer Baroova, head of games at Playjam, took to the stage at Develop Conference today to explain what his team at GameStick has found makes a good Android console game.
July 9, 2013
When chasing the 'mainstream' compromises your artistic vision
Gamasutra senior contributing editor and independent developer Brandon Sheffield muses on a recent job that put his integrity to the test.
July 9, 2013
You Thought You Molyneux: A postmortem of Molyjam Deux
Indie game developer and Gamasutra senior contributor Brandon Sheffield offers the definitive rundown of this year's Molyjam worldwide game jam.
July 9, 2013
Get a job: Telltale is looking for a Creative Development Director
The Walking Dead developer Telltale is hard at work on its next project, and is looking for a Creative Development Director to join its San Rafael, CA-based team.
July 9, 2013
World of Warcraft to monetize experience buffs
Blizzard Entertainment will soon be rolling out an in-game store for its flagship World of Warcraft, testing the microtransaction waters with monetized experience buffs and a new way to obtain specific items.
July 9, 2013
IGDA Chair: Relying on stereotypes is 'lazy creativity'
IGDA Executive Director Kate Edwards believes strongly in industry diversity -- not just for the sake of representation, but because it spurs creativity as well.
July 9, 2013
GDC Europe adds Crysis III, AMD, Housemarque talks
Learn about Crysis III's lighting pipeline, AMD's GPU architecture powering PS4 and Xbox One, and Housemarque's 18 years worth of tips for staying independent, at GDC Europe 2013 this August.
July 9, 2013
Video: Iterating on Diablo III's game systems
Blizzard senior technical game designer Wyatt Cheng demos what was cut and kept for Diablo III's health recovery, command input, and skills support system designs in this free GDC 2013 video.
July 9, 2013
The Last of Us is PS3's fastest-selling new intellectual property
Naughty Dog’s The Last of Us has moved 3.4 million units worldwide in less than three weeks since launch, Sony Computer Entertainment said today.
July 9, 2013
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