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News
Dev think-tank looks to solve game design's 'toughest problems'
Project Horseshoe, an invitation-only think-tank style conference that aims to address the challenges of modern game design, has published its official 2015 report.
Jan. 22, 2016
Gameloft opens Nigerian office for regional expansion
Mobile and social game publisher Gameloft has opened a new trade office in Nigeria, allowing the company to expand its reach in an emerging market that already includes 367 million users.
Jan. 22, 2016
After 17 years, Dragon Age writer Gaider departs BioWare
Longtime BioWare writer and designer David Gaider, who has worked on everything from Baldur's Gate II through the Dragon Age games, took to Twitter today to mark it as his last with the company.
Jan. 22, 2016
How game devs around the industry deal with imposter syndrome
A handful of game makers who feel like frauds share their thoughts on the topic of imposter syndrome with Polygon, and how those feelings affect both their personal and professional lives.
Jan. 22, 2016
Akili gets $30.5 million investment for 'digital medicine' games
Developer is seeking to treat ADHD, autism spectrum disorder, depression, Alzheimer's, and traumatic brain injury with apps.
Jan. 22, 2016
Get a job: Insomniac Games seeks a UI Programmer
Are you a C++ programmer who also knows your way around Scaleform, Flash, and ActionScript? Insomniac Games would like to hire someone like you to work as a UI programmer at their Burbank, CA studio.
Jan. 22, 2016
Video: Using iterative level design to ship Skyrim and Fallout
At GDC 2014, Bethesda's Joel Burgess took to the stage to share insights into the iterative approach used by Bethesda's level design team plan, implement, test and polish massive amounts of content.
Jan. 22, 2016
Game dev parents, don't forget to register for GDC 2016 childcare
Game Developers Conference officials are excited to continue their partnership with leading childcare provider KiddieCorp to offer
GDC 2016
attendees access to an on-site children's program.
Jan. 22, 2016
Come to GDC 2016 for practical tips on making more diverse games
GDC 2016 organizers a great Advocacy track talk from 80 Days writer Meg Jayanth that promises 10 practical ways you can make more diverse games.
Jan. 22, 2016
Download your copy of the GDC 2016 State of the Industry report!
Game Developers Conference
officials are pleased to release the full results of the 4th annual GDC State of the Industry survey today, and now you can download a copy of the full report for yourself.
Jan. 22, 2016
The not-so-simple process of porting The Banner Saga to game consoles
John Watson, co-founder and technical director at The Banner Saga developer Stoic, describes the process of bringing the tactical, narrative-driven game from PC to consoles.
Jan. 21, 2016
Roll for your life: Making randomness transparent in Tharsis
"Human beings have this innate understanding of stuff that we can touch and hold and look at," says Zach Gage. "The dice in Tharsis are an analogue for something everyone is familiar with."
Jan. 21, 2016
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