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News
Valve in hot water with UK authority over Steam sale ads for GTA V
The UK's Advertising Standards Authority has taken Valve to task over Grand Theft Auto V ads in its recent Steam Summer Sale after receiving complaints that they were misleading to customers.
Nov. 5, 2015
Foam Sword is the new studio from a pair of Media Molecule vets
Former LittleBigPlanet coder Moo Yu & Tearaway creative chief Rex Crowle have teamed up to launch Foam Sword, a London-based game company that aims to make games about "fun, friends and imagination."
Nov. 5, 2015
Buggy Assassin's Creed Unity to blame for slow Syndicate sales, says Ubisoft
Ubisoft execs have explained that sales of Assassin's Creed Syndicate have suffered because of the negative reaction to last year's bug-riddled release, Assassin's Creed Unity.
Nov. 5, 2015
Halo 5 players have already spent over $500,000 on microtransactions
Halo 5 has already brought in over $500,000 in microtransactions, according to a blogpost by developer 343.
Nov. 5, 2015
Grand Theft Auto Online has 8 million weekly active users
The headline says it all: The immensely popular game's online mode proves a major, major hit -- reeling in the players.
Nov. 5, 2015
Los Angeles mobile studio sues Kardashian clan and Glu
Kim Kardashian: Hollywood has been a mobile smash; now a studio claims that it was consulted on a Kardashian mobile game project, and had its ideas stolen by Glu.
Nov. 5, 2015
Take-Two revenues leap as NBA 2K16 soars
The Grand Theft Auto and Borderlands publisher saw immense quarterly gains in revenue thanks to record-breaking sports game sales, but digital is still soft.
Nov. 5, 2015
Land Sliders dev shares Prettygreat mobile game design tips at GDC 2016
GDC officials highlight a pair of great GDC 2016 talks from the designers of hit mobile game Land Sliders and a panel of experienced community managers across the industry.
Nov. 5, 2015
Get a job: Fishermen Labs seeks an experienced Unity Developer
Handy with Unity? International game development studio Fishermen Labs is looking for someone like you to work on its AR/VR development team at its Los Angeles, CA office.
Nov. 5, 2015
The making of Call of Duty 4: Modern Warfare
Infinity Ward's influential shooter debuted 8 years ago today. The lead designer and technical art director wrote this postmortem of it for Game Developer magazine.
Nov. 5, 2015
The Fragility and Pain of Friendship in We Know the Devil
Friendship is a major theme of this visual novel about three teens stuck in a religious summer camp. It explores the difficulties and pain surrounding this precious aspect of our lives.
Nov. 4, 2015
Devs open item shops on Steam to sell in-game items for cash
This week sees the launch of the first Steam Item Shops, a feature rolled out by Valve to third-party devs that allows them to open storefronts on Steam selling in-game items for real money.
Nov. 4, 2015
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