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News
Get a job: Wargaming is hiring an experienced Graphics Engineer
World of Tanks maker Wargaming.net is seeking an a graphics engineer to take a lead role in working on the company's current and upcoming projects alongside the team in its Chicago, Illinois studio.
Aug. 14, 2015
Rabbits, Fallout, and drag queens: The week in GameDevTweets
Game developers are all over Twitter, sharing everything from tips on making games, observations on the latest news, and snarky jokes. This week: A grab-bag of funny to serious, and back.
Aug. 14, 2015
New performance capture tech makes photorealistic skin a reality
A team of researchers have developed a new performance capture technique that allows them to capture the intricate subtleties of human skin, making CGI characters appear photorealistic.
Aug. 14, 2015
How 'walking simulators' allow us to touch other worlds
As the term "walking simulator" evolves, we'd do well to understand the appeal of such games. Science fiction, as it so often does, provides us with guidance.
Aug. 14, 2015
Years after the Sandy Hook shooting, promised research on guns and games isn't happening
A new report points out that Congress has failed for two years to approve the budget for research promised by the Obama administration, in the wake of the 2013 school shooting.
Aug. 14, 2015
APA links violent games to aggression, asks devs to improve parental controls
The American Psychological Association's Task Force on Violent Media says playing violent video games is a consistent "risk factor" for increased aggressive thoughts/behaviors and decreased empathy.
Aug. 14, 2015
A rough quarter for King still nets it $155M in profits
Candy Crush Saga maker King reported its second quarter 2015 earnings today, and the numbers are down across the board compared to both its previous quarter and the same period last year.
Aug. 13, 2015
With Ouya's demise, is the dream of the microconsole dead?
Does the demise of Ouya mean that open microconsoles are doomed now and forever? Gamasutra looks into what it'll take for such a device to take off.
Aug. 13, 2015
Jade Raymond's Motive to put in 'significant' work on Visceral's Star Wars game
In a wide-ranging interview published today by Game Informer, veteran game designer Jade Raymond speaks to some of the differences between Ubisoft/EA and lays out more details about her new studio.
Aug. 13, 2015
Sponsored: Improving Android game performance with Intel INDE GPA
This tutorial presents a step-by-step guide to performance analysis, bottleneck identification, and rendering optimization of an OpenGL ES 3.0 application on Android.
Aug. 13, 2015
How The Flame in the Flood builds tension through motion
We talk to Forrest Dowling about how the pressure of constant movement works to elevate the survival genre in The Flame in the Flood.
Aug. 12, 2015
Get a job: Rocksteady seeks an experienced Technical Artist
The developer of Batman: Arkham Knight is aiming to hire a Senior Technical Artist to work with Rocksteady's established art team on AAA projects at its headquarters in London.
Aug. 12, 2015
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