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News
Indie devs: Make noise, get noticed, says Velocity 2X dev
"Unless you come out and say something controversial people don’t notice you." - James Marsden, head of Velocity 2X developer FuturLab
Oct. 3, 2014
GameMaker: Player storefront app coming later this month
Developers who use the GameMaker engine will be able to submit and sell their games via a dedicated application on Windows, Mac, and Linux -- with a beta launch coming later this month.
Oct. 3, 2014
Microsoft comments on poor Xbox One sales in Japan
The Xbox One hasn't been selling all that well in Japan, and Microsoft isn't exactly happy about it -- although the game says it is looking at the long-term.
Oct. 2, 2014
Ubisoft takes aim at emerging markets with new office in Russia
Ubisoft has opened a new office in Moscow, Russia, as the company looks to provide better community management and support to its Russian customers.
Oct. 2, 2014
Snowkit: A collection of libraries and tools for the Haxe toolkit
A group of developers have put together snowkit, a collection of libraries and tools for the Haxe programming language.
Oct. 2, 2014
Rovio admits it's not seeing fast enough growth, plans to lay off 16% of staff
Angry Birds studio Rovio today stated that it is looking to simplify its organization, and may cut up to 130 people from its workforce as part of that process.
Oct. 2, 2014
With zero marketing spend, State of Decay hits 2M copies sold
Forget about advertising -- Undead Labs credits its sales success primarily to positive word-of-mouth and the number of people streaming themselves playing its open-world zombie survival game.
Oct. 2, 2014
Now, Steam Curators must disclose paid-for recommendations
Valve's new policy means that any sponsorships that result in adding games to your curation list must be revealed; additionally, developers can now pick which curators show up on their store page.
Oct. 2, 2014
Twitch commits to disclosing its sponsored streams
The company's new transparency policy labels sponsored content, but it only applies to Twitch's own deals -- individual broadcasters are still free to disclose paid-for content at their discretion.
Oct. 2, 2014
Insomniac's engine guru expounds on his studio's approach to code
Mike Acton serves as Insomniac Games' engine director, and last month he gave a talk about the studio's approach to optimizing C++ code for game design that game programmers may find useful.
Oct. 2, 2014
GDC Next adds talks on mobile marketing and PopCap's sound design
PopCap's Damian Kastbauer will explain what it takes to deliver great game audio, and a panel of veteran mobile execs share lessons learned in global brand-building at
GDC Next 2014 featuring ADC
.
Oct. 2, 2014
Get a job: 343 Industries is hiring an AI Engineer
The folks now responsible for the Halo franchise need a senior-level AI engineer to work alongside the team at 343 Industries' headquarters in Kirkland, Washington.
Oct. 2, 2014
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