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News
Final Fantasy XV director: Game must be amazing or 'it's meaningless'
"Before I joined Square Enix, I always looked at Final Fantasy games as the benchmark for game consoles. Each new game showed what was possible on video game hardware."
Sept. 22, 2014
A little advice for game developers from Oculus' Palmer Luckey
We got a few moments with the Oculus VR co-founder at Oculus Connect, and this is what he had to say to game developers: keep trying, and make sure you polish your work.
Sept. 20, 2014
How John Carmack is bending Samsung's VR strategy
For the last year, John Carmack has been working on mobile VR at Oculus -- in close partnership with phone manufacturer Samsung. Here's his take on what's been happening.
Sept. 20, 2014
Oculus announces new Crescent Bay headset, Unity 5 partnership, and research arm
"As big a leap as from DK1 to DK2" says CEO Brendan Iribe. The new headset has 360 tracking, integrated audio. It also announced its store solution and Unity 5 platform integration.
Sept. 20, 2014
Video: Perfectly pitching your game in three sentences or less
Speaking at GDC Europe 2014 earlier this year, Vlambeer co-founder Rami Ismail shared some useful advice on how developers can perfect the art of pitching their game.
Sept. 19, 2014
Report: Average time spent on Android games highest in the West
A new report from mobile analytics firm Flurry suggests that Android games still see the greatest daily playtime in the West -- specifically Germany, Russia and the United States.
Sept. 19, 2014
F2P game maker Motiga snaps up ex-CCP marketing lead David Reid
Motiga has brought on game industry veteran David Reid to serve as its senior vice president of publishing as it ramps up production on its debut offering, the free-to-play multiplayer PC action game Gigantic.
Sept. 19, 2014
Video: Jon Blow on building a new programming language for games
The designer of Braid and The Witness has published a talk outlining his thoughts on how we might go about building a new programming language specifically for game development.
Sept. 19, 2014
EA backs the White House's new anti-sexual assault initiative
The publisher is one of many corporate partners supporting the "It's On Us" initiative, a campaign launched this week that aims to raise awareness about -- and hopefully curtail -- sexual assault.
Sept. 19, 2014
Tips for game artists, from Rockstar's former art director
Ian Bowden is one of the most experienced artists in video game development, and his work is among the most influential. Here are some tips that helped him in the course of his career.
Sept. 19, 2014
Studio behind Moshi Monsters craze hit by layoffs, says report
UK-based Mind Candy, the company behind popular kid-friendly online game Moshi Monsters, saw a number of layoffs, according to a TechCrunch report.
Sept. 19, 2014
Video Game History Museum finds permanent home in Texas
With $1 million in funding in pocket, the VGHM moves to Dallas-area city Frisco, Texas as the permanent home of the collection, which has only been exhibited in part and on a traveling basis.
Sept. 19, 2014
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