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News
Blizzard taps pro Hearthstone player to join its design team
Competitive Hearthstone player Ryan Masterton announced this week that he is joining Blizzard's ranks as an associate designer who will be "looking out for the interests of the player."
Aug. 29, 2014
Freedom, simplicity of solo development in The Next Penelope
The developers behind Hell Yeah! needed the game to be a big hit if Arkedo was going to keep making games. When Hell Yeah! fell short, one of Arkedo's founders tried something new.
Aug. 28, 2014
Standalone Kinect for Xbox One available from this October
Earlier this year, Microsoft launched the Kinect-less Xbox One in a bid to offer more options when purchasing the console. Now the company will make the Kinect available as a standalone product.
Aug. 28, 2014
CCP closes San Francisco offices, loses two key executives
With revenue and profits down year-over-year, EVE Online company CCP Games has chosen to shutter its San Francisco studio, and lost two of its U.S. executives.
Aug. 28, 2014
When Company of Heroes vets build the next Age of Empires...
When Smoking Gun Interactive was offered the chance to pitch a mobile Age of Empires to Microsoft, the studio didn't need to be asked twice.
Aug. 28, 2014
Phoenix Labs is a new studio from former League of Legends vets
A band of ex-Riot Games veterans have come together to form a new studio in Vancouver, with a focus on AAA multiplayer titles.
Aug. 28, 2014
GDC Next adds fresh talks on F2P design and app store conquest
The cofounder of YetiZen shares secret strategies for gaming the app stores and Ethan Levy offers tips on designing ethical, successful free-to-play games at
GDC Next 2014 featuring ADC
.
Aug. 28, 2014
Get a job: Cryptic Studios is hiring Software Engineers 2
The house that built Neverwinter is looking for programmers to join their Los Gatos, CA-based studio and work on massively multiplayer online games.
Aug. 28, 2014
Video: Miegakure dev offers perspective on designing 4D movement
A new promotional video for Marc Ten Bosch's 4D puzzler Miegakure seeks to explain how the game implements four-dimensional movement as a puzzle-solving mechanic.
Aug. 28, 2014
Wii U eShop audience is 93 percent male, 18-plus
According to new stats released by the company at Unity's Unite event in Seattle, Nintendo's audience for download games isn't as young as you might expect.
Aug. 28, 2014
IGDA issues statement condemning harassment
The International Game Developers Association responds to events where developers and other industry members have been "the subject of harassment and 'doxxing' attacks."
Aug. 28, 2014
'Gamers' don't have to be your audience. 'Gamers' are over.
'Game culture' as we know it is kind of embarrassing -- it’s not even culture. It’s buying things, spackling over memes and in-jokes repeatedly, and it’s getting mad on the internet.
Aug. 28, 2014
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