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News
5 points to help you better understand Zenimax's suit against Oculus
Zenimax is demanding a trial to determine whether its complaint against Oculus holds up in court, and some of its claims appear to have some merit -- despite Oculus' statements to the contrary.
May 21, 2014
After 15 years, Asheron's Call is finally going free-to-play
Turbine will stop charging subscription fees for its preposterously long-lived MMORPGs Asheron's Call and Asheron's Call 2 this summer, without adding in any new monetization systems.
May 21, 2014
Vancouver Film School's Women In Games scholarship expands its reach
This year's winners can choose to apply their full-ride scholarships to both the Game Design curriculum and it's new Programming for Games, Mobile & Web program.
May 21, 2014
Zenimax officially sues Oculus over virtual reality tech
UPDATE Zenimax Media and id Software are taking Oculus and its founder Palmer Luckey to court over what it claims is unlawful exploitation and infringement of intellectual property.
May 21, 2014
Republique, and the fight for narrative games in a modern market
With Republique, Camoflaj's Ryan Payton wanted to recapture what he loved about classic game narrative, for a modern, international audience.
May 21, 2014
Vivendi to let go of half of its Activision Blizzard shares
French company's grip on its former subsidiary becomes even more tenuous as it plans to sell off 41.5 million shares -- dropping its ownership stake to less than 6 percent of the company.
May 21, 2014
Blizzard suing creators of StarCraft II cheat pack
Game developer wants sales of the "ValiantChaos MapHack" pack -- which allows players to cheat extensively at its popular RTS -- stopped.
May 21, 2014
Pot game Weed Firm yanked from App Store by Apple, says dev
The popular game, which last week got to the top of the free charts, has been pulled from the App Store, and "might need to be censored a bit" before it returns.
May 21, 2014
Conveying character personality through animation
Zenimax Online senior animator Mike Jungbluth explains how animators and designers can more effectively communicate characters' personalities in video games.
May 21, 2014
'Why are Nordic game developers so good?'
Massive's David Polfeldt has been on a quest to answer a question posed to him by a journalist, right after the announcement of Tom Clancy's The Division: "Why are Swedish developers so good?"
May 21, 2014
Get a job: Kiwi is hiring a Lead Gameplay Engineer
Interested in "working hard to develop the next generation of mobile games"? Kiwi is looking for a lead gameplay engineer with extensive triple-A experience to work on an upcoming title.
May 21, 2014
Video: Building customizable characters for Destiny
In his GDC 2014 talk Bungie's Scott Shepherd explains how the company's character asset design process helped artists generate a wealth of content for Destiny.
May 21, 2014
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