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News
GameSpy services shutdown will affect 50 EA games
UPDATE Last month, GameSpy announced that it was shutting down its hosting services for good. EA said today that it has determined online services for all EA games that use the GameSpy platform will be closed down.
May 12, 2014
Half-Life 2, Portal are now on Android, but only for Nvidia Shield
Nvidia has launched Valve-approved Android ports of both Half-Life 2 and Portal specifically for the Shield, Nvidia's handheld Android-powered game console.
May 12, 2014
With UNET, Unity aims to make online multiplayer easier for devs
The folks at Unity published a blog post today outlining their plans to revamp Unity's online multiplayer support as part of an internal project codenamed UNET -- Unity Networking.
May 12, 2014
EA bigwigs sell off their company stock while it's hot
EA executives sold off large quantities of their company stock last week, right as the company's stock value hit a reported six-year high in the wake of a positive quarterly financial report.
May 12, 2014
Four ways to design for horror, from Amnesia dev Frictional Games
Frictional Games creative director Thomas Grip seems like a pretty affable guy. But the games he makes scare the living crap out of people.
May 9, 2014
DeNA profits are down, as publisher looks to revitalize its games business
Japanese mobile giant DeNA saw its earnings drop by nearly a third last fiscal year compared to previous year, although the company believes it is in "a good position to revitalize" its business over the coming year.
May 9, 2014
Final Fantasy MMO success continues to surprise Square Enix
The success of Final Fantasy XIV: A Realm Reborn continues to surprise publisher Square Enix, as the company today said that it has upped its forecasted revenues and profits for the last fiscal year thanks to A Realm Reborn's sales.
May 9, 2014
Remixes and solitude - The future of Captain Forever
When Farbs first released Captain Forever back in 2009, it was the start of a long and winding phase of experimentation. In 2014, we'll be seeing more results of that experimentation.
May 9, 2014
Nintendo apologizes for not making Tomodachi Life more inclusive
The company apologized for not allowing same-sex relationships to take place in its 3DS relationship simulator Tomodachi Life and promising to be "more inclusive" in the future.
May 9, 2014
Combat game development: The fight to finish Galak-Z
17-Bit CEO Jake Kazdal speaks to Gamasutra about the development of Galak-Z and why 17-Bit decided to switch gears and embrace procedural generation, throwing out months of work in the process.
May 9, 2014
Developer of The Room decries the mobile market's F2P addiction
"How a paid game happened to sell 5.5m in this day and age is not the important question — the real question is the following: In a market as huge as mobile how the fuck are Fireproof among the only makers of premium games that saw this kind of success?"
May 9, 2014
Sega Sammy focuses on free-to-play as packaged game sales slump
The Japanese company reported a mild drop in profits and poor sales of packaged games in the 2014 fiscal year, spurring it to pour more resources into mobile and free-to-play games in the coming year.
May 9, 2014
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