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News
Close encounters with console indie execs, part 1: PlayStation's Adam Boyes
What are the tastes, backgrounds and game industry experience of some of the biggest decision-makers at major console companies? We find out, starting with PlayStation's Adam Boyes.
April 23, 2014
Spoiler: Steam games with high Metacritic scores tend to sell well
According to data gathered as part of Ars Technica's ongoing Steam Gauge project, games with extremely high Metacritic scores tend to see significantly higher sales on Steam than those with extremely low scores.
April 23, 2014
That Dragon, Cancer developer shares grace through game design
Josh Larson exhorted fellow developers to think of games as a form of communication between themselves and their players in a talk given today at the 12th annual Games for Change festival.
April 23, 2014
Rebel Jam aims to turn a game jam disaster into something positive
The games industry read on in collective despair last month, as it came to light that a production company had attempted (rather hideously) to film a game jam in the format of a reality television show.
April 22, 2014
Codemasters reveals plan to re-focus the GRID series
"On release of GRID 2, I think it's fair to say that... we hadn't quite achieved everything we set out to do." - Ben Walke, Codemasters, explains how the company molded the next GRID game.
April 22, 2014
NetEase is bringing Heroes of the Storm to China
Heroes of the Storm, the upcoming MOBA from Blizzard Entertainment, will see a release in China via NetEase, the internet company that already operates Blizzard's World of Warcraft in the East.
April 22, 2014
Namco Bandai goes big on free-to-play with Rise of Incarnates
After dabbling in the free-to-play model over the last couple of years, Namco Bandai is looking to hit the sweet spot with the newly announced Rise of Incarnates.
April 22, 2014
Rehearsals and Returns: A game about conversations that'll never take place
Rehearsals and Returns, from Independent Games Festival 2011 nominee Peter Brinson, plays with the ideas of effort vs. rewards, life, and death.
April 22, 2014
How arcade games have come, gone, and could come again
In this classic Game Developer magazine column, Nolan Bushnell explains why arcade machines failed and how location-based video games could still thrive in the age of online technology.
April 22, 2014
Q&A: How self-publishing brought Age of Wonders 3 back to life
In the wake of this fantasy 4X strategy game's remarkable launch, Gamasutra sits down with Age of Wonders 3 lead designer Lennart Sas to find out why the studio waited 11 years to return to its roots.
April 22, 2014
No more excuses: Apple now labels apps with IAP on App Store charts
Today's iOS update adds a new labeling system to the App Store charts and lists to highlight games and other apps that offer in-app purchases.
April 22, 2014
New documentary delves into the game industry's LGBTQ presence
You can now pay what you want for Gaming In Color, a feature-length documentary film that seeks to elucidate and explore what it means to be a part of the LGBTQ community within the game industry.
April 22, 2014
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