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News
Video: The design process of Scale
Scale made a splash this morning showing off an innovative FPS mechanic inspired by developer Steve Swink's work as a 3D modeler. Here, Swink takes viewers inside the game's design process and philosophy.
Oct. 18, 2013
Life, loss and the beauty of the roguelike in Road Not Taken
Spry Fox creative lead Dan Cook opens up about Road Not Taken, the upcoming roguelike that weaves an impressionist narrative through emergent gameplay in a tale of harsh winters and losing one's way.
Oct. 18, 2013
Funding push for Chinese mobile publisher Chukong reaches $83M
Successful Chinese mobile publisher parent company Chukong Technologies continues its upward momentum, announcing it had raised $50M in new capital to put toward publishing, localization, and developer tools.
Oct. 18, 2013
PS4's launch roster dwindles again, as DriveClub is delayed
SCE Worldwide Studios and Evolution Studios has announced that it will be delaying its upcoming DriveClub racing game to early 2014, a few months after the PlayStation 4's November launch.
Oct. 18, 2013
Get a job: 2K Sports is looking for UI artists
Visual Concepts Entertainment (2K Sports), the developers of critically acclaimed NBA2K franchise is seeking UI/Graphic Design talent to join our talented studio in Novato, northern California.
Oct. 18, 2013
Reminder: IGF 2014 Main Competition deadline ends on Saturday!
Don't miss the IGF deadline! Submissions for the 2014 Independent Games Festival Main Competition entries are due October 19, and Student Showcase Entries are due October 31.
Oct. 18, 2013
On trying to 'epic fail'-proof your game
In this reprint from the November 2010 issue of Game Developer magazine, technical art director Steve Theodore advises on the good intentions but occasional pitfalls of trying to plan for every eventuality.
Oct. 18, 2013
Shrinking, growing and how a 3D modeling tool inspired Scale
"It occurred to me that using the scale tool in a 3D modeling package is kind of cool and hey, maybe I could make a game out of that," says Steve Swink about his upcoming game, Scale.
Oct. 18, 2013
Anna Anthropy's two-dollar experiment
After a career in free games, Anna Anthropy is selling a new Twine story for $2 -- not just to monetize her own work, but to experiment in disrupting the traditional economy of art games.
Oct. 18, 2013
Trip Hawkins, Animoca, Dreamkind talk education apps at ADC
November's
ADC
will host talks on the latest topics in
Education Apps, including Animoca on complying with online privacy rules and Trip Hawkins on his new learning service.
Oct. 18, 2013
Video: Raph Koster revisits 'A Theory of Fun'
At the first Austin Game Conference, Raph Koster spoke about why games matter, how they teach players, and what fun is. A decade later at the last GDC Online, he revisits his theory of fun.
Oct. 18, 2013
Video: Stanley Parable's Wreden on never trusting your first idea
In this free GDC Vault session from GDC 2013, The Stanley Parable's Davey Wreden shares takeaways from his game's four-year development and what he's learned about trusting his gut.
Oct. 18, 2013
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