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News
Stay alert, online game companies: These hackers have been keeping busy
As digital distribution continues to proliferate, and as terms as "always online" become increasingly common, online game companies face a growing risk of cyber attacks.
April 12, 2013
Yodo1 to launch robust social service for your smartphone games
The Beijing-based startup has built a new end-to-end rewards and social layer called Kryptanium, and it's planning to launch it in the U.S. in June -- first details from the CEO inside.
April 12, 2013
On video games and cultural relevancy...
"We are in the midst of the most important and influential movement in video games in a decade, if not ever." - Adam Saltsman, developer behind Canabalt and Hundreds.
April 12, 2013
New, significant layoffs hit Electronic Arts
UPDATED As Electronic Arts repositions itself to take on the changing video game landscape, the company has confirmed a fresh round of layoffs; sources claim hundreds affected.
April 11, 2013
Flush with capital, Stardock to set up multi-million dollar investment fund
Thanks to a presumably massive haul from Stardock's sale of its Impulse digital distribution platform, the company said today it intends to start an investment fund for software and game developers.
April 11, 2013
GDC China 2013 announced for Sept 15-17th: call for talks now open
The
call for submissions in Mandarin
and
English
to present talks is now open for the
2013 Game Developers Conference China
, which has moved up to September this year.
April 10, 2013
Apple's latest crackdown focuses on game discovery services - report
According to media reports, Apple is planning to soon crack down on services that promote apps and games from other developers, following the removal of app discovery service AppGratis from the App Store.
April 10, 2013
What about love? Inside a game jam revolution
A recent community-led dating sim jam over social media yielded not only an explosion of touching, innovative and expressive experiences about love -- but possible lessons for the traditional community.
April 10, 2013
Video: The ethics and psychology of the 'freemium' model
GDC 2013 played host to a live recording of the popular mobile developer podcast Walled Garden Weekly, with Touch Arcade's Eli Hodapp and Temple Run's Keith Shepherd debating the merits of freemium for mobile games.
April 9, 2013
Huge Square Enix losses were a sign I should move on - Yoichi Wada
"The huge loss was like a voice from the heavens telling me it's time to move on." - former Square Enix president Yoichi Wada explains why he is stepping down from his management role at the Japanese publisher.
April 9, 2013
The Last of Us dev had to specifically request female focus-testers
"The research group wasn't planning on focus-testing female players - we had to specifically request it." - Naughty Dog's Neil Druckmann explains how his company had to step in during focus-testing for The Last of Us.
April 9, 2013
Equity crowdfunding: When your players become actual investors
It's finally happened: We're seeing crowdfunded games backed not by traditional Kickstarter-like backers who only get rewards, but by small-scale investors who get a cut. Is this the future? Let's talk about it.
April 9, 2013
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