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News
Jesse Schell's search for the Shakespeare of video games
What do video games need before we can have our own Shakespeare? The future of game narrative lies in building tech that will allow video games to "listen" to the player, says designer and evangelist Jesse Schell.
March 27, 2013
The business case for a diverse game character cast
"Our audience is leaving us behind," says Microsoft Studios narrative designer Tom Abernathy in a session from the GDC Narrative Summit. Being inclusive doesn't just make better games, it makes better business sense.
March 27, 2013
Full Sail study attempts to shed light on Metacritic's weighting system
The website Metacritic weights the scores of different video game critics and publications when calculating its aggregate 'metascore' for any particular title.
March 27, 2013
The relevancy of premium games in a F2P-dominated economy
Capy co-founder and president Nathan Vella still makes premium games, like Critter Crunch and Sword & Sworcery, because he says there's still a place for them -- especially in niche genres where fans will pay
March 27, 2013
GDC 2013 Day 2: F2P problems and solutions
The second day of GDC 2013 included notable talks from QWOP developer Bennett Foddy on F2P problems, Kongregate COO Emily Greer on successful F2P strategies, and Subset Games on FTL's postmortem.
March 27, 2013
BioWare, Telltale, Revolution and important life lessons
An introduction to One Life Left and Gamasutra's conference-capturing adventure, recorded live at a small gathering on Tuesday evening on the 34th floor of the Marriott Marquis.
March 27, 2013
FOX engine brings Kojima Productions one step closer to photo-reality
At GDC 2013, Kojima Productions revealed Metal Gear Solid 5, showed off its photorealistic FOX engine, and confirmed a brand-new game development office in Los Angeles.
March 27, 2013
How can game music feel as meaningful as a live experience?
Games can do more with musical elements to prevent loss of intimacy that happens with looping tracks, argues Rich "Disasterpeace" Vreeland, who'd like more of live music's unpreditability in games.
March 27, 2013
Project Anarchy: Free mobile development tools from Havok
Intel-owned middleware company Havok today revealed a new and complete end-to-end mobile 3D game production engine at the Game Developers Conference, coming for free later this spring.
March 26, 2013
New GamesAnalytics service offers analytic tools for free-to-play games
Monetization firm GamesAnalytics has launched a new monthly subscription service called Measure, aimed at providing publishers and developers with access to self-serve analytic tools for free-to-play games.
March 26, 2013
Japan's SoftBank acquires Puzzle & Dragons publisher GungHo
Japanese telecommunications company SoftBank is once again dipping its toes into the video game pool, acquiring Puzzle & Dragons publisher GungHo Online Entertainment.
March 26, 2013
Square Enix president steps down following terrible year for the company
As Square Enix revises its full fiscal year forecasts, now predicting a swing to losses from the previously estimated profits, the company's president Yoichi Wada has resigned.
March 26, 2013
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