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News
Road to the IGF: Blackwell's Asylum
Claudia Bille Stræde discusses directing and creating IGF 2013 student finalist Blackwell’s Asylum, a first-person horror game where players help a patient heavily influenced by narcotics try to escape a mad facility.
March 25, 2013
Jagex turns to HTML5 for RuneScape 3
UK-based developer Jagex today announced a big step forward for its popular RuneScape RPG franchise, with a new installment on the way, and a new engine.
March 25, 2013
Oculus Rift developers get custom Unreal Development Kit
Oculus, the creator of the upcoming Oculus Rift 3D visor, today revealed that every developer who has purchased the Oculus Rift development kit will receive a custom version of Epic Games' Unreal Development Kit.
March 25, 2013
U.S. Judge rules Xbox does not violate Motorola's patents
Although it looked like Motorola's lawsuit against Microsoft over alleged patent infringements would end badly for the Xbox company, the tides have now turned and a judge has cleared Microsoft of any infringement.
March 25, 2013
How a parody Twitter account inspired a global game jam
Double Fine's Anna Kipnis gives a postmortem of "What Would Molydeux," last year's event that offered a unique spin on the concept of a game jam by basing prototypes on the tweets of Twitter parody account @petermolydeux.
March 25, 2013
Mark of the Ninja creator: Innovation no excuse for crunch
Jamie Cheng, founder of Klei Entertainment, creator of the XBLA games Shank and Mark of the Ninja had strong words for any game maker who might claim that working extensive overtime is an intrinsic part of making 'art'.
March 25, 2013
Sony kills concept approval, makes moves to get indies onto PS4
Gamsutra speaks with Sony's Adam Boyes, who heads up its publisher and development relations team, about changes it's making to become more developer-friendly.
March 25, 2013
Nintendo's indies guy tells you how to get your games approved
Nintendo's policies for indie developers have been opaque -- until now. Dan Adelman, who works with teams like Gaijin Games (Runner 2) and Tomorrow Corporation (Little Inferno) talks to Gamasutra.
March 25, 2013
Girl fakes kidnapping for an iPad
A 12-year-old girl from Abu Dhabi, UAE calls her father and claims that she has been kidnapped, the kidnappers want iPad as a ransom.
March 24, 2013
GDC 2013: What you need to know onsite
With just three days before
GDC 2013
begins, organizers are offering suggestions to maximize attendees' experience, including a full attraction line-up, the schedule builder and mobile app.
March 22, 2013
Video: The making of the original SNES Harvest Moon
Yasuhiro Wada discusses creating the original Harvest Moon for the Super Nintendo, sharing his inspiration for its design and the collapse that almost ended its development, in this free lecture from GDC 2012.
March 22, 2013
Road to the IGF: ATUM
NHTV Breda designers Marta Clavero Jimenez and Thomas Buijtenweg discuss their team's IGF 2013 student finalist ATUM, a puzzle platformer inside a point-and-click game attempting to break the fourth wall.
March 22, 2013
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