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News
Why did we decide to develop Permia - Duels II?
This article describes shortly the decision making progress behind the decision to develop Permia - Duels II - upcoming turn-based strategy game for iOS and Google Play.
March 30, 2016
Why ditching mobile for PC may have saved our game
How we may have just saved our game from possible oblivion by launching on PC instead of mobile
March 30, 2016
Interpreting Analog Sticks in INVERSUS
Players talk to your game through the language of a controller and the translation can be messy. If you can make an accurate translation, you can make a tight controlling game.
March 30, 2016
Get a job: Be a Game Engine Engineering Director for Roblox
User-created online world Roblox is looking for an experienced engineer to lead development on its game engine -- someone to "drive future feature development" of the game.
March 29, 2016
Valve loses Australian legal battle, found guilty of breaking consumer law
The Australian Competition and Consumer Commission has won its legal battle against Valve after suing the company over its Steam refund policy.
March 29, 2016
PlayStation VR could be getting PC support
Sony is looking at new ways to expand its virtual reality presence, and is toying with the idea of bringing its PlayStation VR headset to PC.
March 29, 2016
Ubisoft opening triple-A production studio in the Philippines
The Assassin's Creed creator will aim to hire up to 50 new people in the studio's first year, and will task its new team with collaborating and assisting with the development of its triple-A console releases.
March 29, 2016
Miitomo gets concrete launch date in the U.S. and Europe
Nintendo has finally given its first smartphone game, free-to-play social app, Miitomo, a concrete release date in the West.
March 29, 2016
'How do you become a game designer?': GDC podcast in review
As a professional game designer and a professor at Glasgow Caledonian University, Mary Flanagan has had to answer tough questions over the years, not the least of which: "How do you become a game designer?"
March 29, 2016
See just how fast mobile has overtaken the rest of games
A new App Annie/IDC report sheds light on the changes in the industry over the past couple of years -- as, in 2014, mobile outpaced everything else. It's still growing.
March 29, 2016
American McGee's Spicy Horse studio downsizes in pivot away from F2P
The independent Shanghai-based studio has shrunk down to a core team, though its iconoclastic founder promises new projects are in the works.
March 29, 2016
The trials and technical triumphs of Obra Dinn
Lucas Pope shares the details behind why it's taken him 1.5 years to get his latest demo near his original vertical slice -- and shares technical solutions to making his game work in Unity.
March 29, 2016
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