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News
Get a job: The Workshop is looking for generalist programmers
"The Workshop is looking for an Senior Generalist Programmer. Work may include Graphics, Tools, Game Systems, Engine infrastructure, Optimization, and other areas."
Sept. 6, 2013
Kojima focusing on player choice in new Metal Gear Solid
With the opening of Kojima Productions' new Los Angeles office, studio head Hideo Kojima commented on a new direction for his flagship Metal Gear Solid franchise -- away from cinematic pretenses.
Sept. 6, 2013
Inside Kojima Productions' new U.S. studio
Kojima Productions, a development studio built out from Konami by Metal Gear lead Hideo Kojima, unveiled its new Los Angeles office last night with an open house and some thoughtful meditations on trans-Pacific development.
Sept. 6, 2013
Video: Unity goes in-depth with its new 2D tools
Unity Technologies has uploaded a video version of a Unite 2013 talk on 2D workflows, which delves into the new 2D system available in version 4.3 of the Unity engine.
Sept. 6, 2013
RuneScape 3 brings an additional 300K players to the 12-year-old MMO
When the Jagex team launched the latest version of RuneScape in July, the hope was that presenting the update as a brand new game to potential new players would lead to more people giving the long-running game a chance.
Sept. 6, 2013
The Microsoft vs Motorola lawsuit finally comes to an end
The long-running Microsoft vs Motorola Mobility lawsuit over alleged patent infringements is finally coming to an end, as a jury has ruled in favor of Microsoft, and awarded the company $15 million in damages.
Sept. 6, 2013
EA's latest Madden release displays retail decline
The latest addition to EA's Madden football series sold more than 1 million units in its first week on sale at retail, signalling a decline for the franchise -- although it's unclear by how much digital sales are offsetting this decline.
Sept. 6, 2013
The gorgeous math of Michael Brough's 868-HACK
We talk to Michael Brough about roguelike 868-HACK, his habit-forming, dark dive into glitchy computer guts -- and the complicated condition of being a much-discussed indie starting from scratch.
Sept. 6, 2013
Opportunities, challenges await PC gaming in the living room
PCs of all shapes and sizes are poised to make their an impact when it comes to the couch-friendly game experience, but there are significant challenges ahead. We speak with PC Gaming Alliance's Matt Ployhar.
Sept. 6, 2013
GDC China adds PvZ2, Kabam talks; releases session schedule
Newly-announced talks for the upcoming GDC China include Kabam devs speaking about making games for Western audiences with Chinese teams, and PopCap China executive game designer Duncan on why Plants vs. Zombies 2 was launched in China.
Sept. 6, 2013
Video: Creating Steve Jackson's Sorcery!, a profitable world of words 2
Steve Jackson's Sorcery! developer Jon Ingold discusses the advantages and disadvantages of text-based games, and explains how Inkle Studios created a commercial hit.
Sept. 6, 2013
What's Next? Thatgamecompany on games' surge to maturity
GDC interviewed Thatgamecompany studio manager Sunni Pavlovic about their studio practices: 'In our studio a game with broad appeal but unintuitive controls is ultimately a design failure.'
Sept. 5, 2013
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