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News
Come and be a part of making XRDC a more sustainable event!
The environment is important, so XRDC organizers take a quick moment to talk about what's being done -- and what you can do -- to help make it a more sustainable event in a more sustainable industry.
Oct. 10, 2018
Tracking the evolution of Path of Exile’s troublesome Delve mode
Rock Paper Shotgun has shared an insightful interview that digs into the design and post-launch balancing struggles of the Delve game mode introduced to_ Path of Exile _a few months back.
Oct. 10, 2018
Get a job: Ghosts of Tsushima dev Sucker Punch seeks an Outsource Artist
Seattle-based Sucker Punch is hiring a driven, self-directed Outsource Artist to use their artistic eye and technical skills to help create the world of Ghost of Tsushima for PlayStation 4.
Oct. 10, 2018
Mojang is making some _Minecraft _libraries open source
Minecraft developer Mojang plans to release a handful of libraries from the game for developers to explore or use for their own projects. Two such libraries have already hit Github.
Oct. 10, 2018
Video: Will Wright's classic postmortem of SimCity predecessor Raid on Bungeling Bay
In this GDC 2011 postmortem, Will Wright revisits the development of the classic game Raid on Bungeling Bay.
Oct. 10, 2018
Dr. Grordbort's Invaders may just be Magic Leap's killer app
We had a chance to give the mixed reality shooter Dr. Grordbort’s Invaders a whirl at Magic Leap's L.E.A.P. Conference in LA on Tuesday -- and it was a delightful experience that didn't disappoint.
Oct. 10, 2018
Feeding cloned cheeseburgers to a T-Rex is a joy in Magic Leap's 'Create'
Create is a Magic Leap app that might at first seem like a kids game, but quickly reveals itself to have a level of depth that will keep even adult players enraptured.
Oct. 10, 2018
The first Magic Leap game from Peter Jackson's AR studio is positively 'buggy'
While we explored creation tools, medical AR, science games, and a wonderful shooter at L.E.A.P., the star of the demo sessions was Wingnut AR's hysterical Pest Control.
Oct. 10, 2018
Magic Leap touts diversity, makes case for game devs to come aboard
During Magic Leap's first keynote presentation ever, the mixed reality startup plead its case for developers to join in on the ground floor of something special.
Oct. 10, 2018
Rebuilding the Reach
Sunless Skies creative director Paul Arendt talks about reconstructing the first region of the game to make exploration more meaningful and terrifying.
Oct. 10, 2018
Post-Mortem: Mixer Marketing Impact
When we launched Hyper Sentinel back in May, we promoted it as “the world’s first interactive live-stream arcade game” thanks to its unique Mixer integration. Now we are ready to share conclusions and key data from our Mixer marketing post-mortem.
Oct. 10, 2018
Self-Determination Theory and Player Affect
Why do we develop such strong attachments to in-game objects? This article examines how Self-Determination Theory can be used to explain player affect.
Oct. 10, 2018
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