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News
Digital Bros moves to acquire all Starbreeze assets from Smilegate
Italian publisher Digital Bros has moved to acquire all of the Starbreeze assets held by South Korean developer Smilegate Holdings for $21.2 million.
Jan. 23, 2020
Paradox has been quietly testing a DLC subscription service
Paradox is quietly trialling a subscription service for expansions that could be used to alleviate its DLC woes.
Jan. 23, 2020
Doom Eternal dev team were 'crunching pretty hard' during 2019
"We were crunching pretty hard most of last year. It goes in phases. We'll have one group of people crunching so the next group of people are teed up properly"
Jan. 23, 2020
Gabby DaRienzo wants to talk about burnout
Game dev and artist Gabby DaRienzo opens up a bit about what you can expect to get from her GDC 2020 talk on overcoming creative block, and why it's so important for game devs to talk about burnout.
Jan. 23, 2020
Video: Tips for developing forward-facing rigs, tools and pipelines
In this 2018 GDC session, Creative Assembly's Michael Malinowski presents the company's approach to building and utilizing a version-centric plugin architecture during production.
Jan. 23, 2020
Get a job: Join Amazon Game Studios as a Senior Gameplay Engineer
Amazon Game Studios is looking for a Senior Gameplay Engineer to join an exciting new project at our Seattle studio.
Jan. 23, 2020
Blasphemous Trailer Analysis — Is it my Genre?
Blasphemous Announcement trailer did a few things to showcase its trailer unlike anything else. This video analysis also includes a transcript.
Jan. 23, 2020
How to Choose the Best Compression Mode for Your Addressable Groups
Here's how to choose the compression settings for your Addressable Groups and Asset Bundles to reduce wasted performance and storage cost
Jan. 23, 2020
Watch Your Step: Fixing Random Encounters with Area Tracking
Taking a look at the classic RPG mechanic of Random Encounters and how we can turn the often scorned mechanic into a beloved part of any exploration game.
Jan. 23, 2020
Kliuless #65: The X
Each week I compile a gaming industry insights newsletter that I publish broadly. Opinions are mine.
Jan. 23, 2020
Part 5, Putting into play - On organizing thoughts and feelings
How to organize and direct your thoughts and feelings from a narrative and cognitive perspective in the design of an engaging and dynamic game system. What to keep an eye on when initiating the design process to avoid constraints and pitfalls.
Jan. 23, 2020
Creature in the Well Trailer Analysis - Is it My Genre?
Let's take a look at why Creature in the Well's gameplay trailer captures the games unique genre unlike anything else. Video with transcript included.
Jan. 23, 2020
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