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News
Get a job: Be a Principal Writer at Deep Silver Volition
The Champaign, Illinois studio seeks a candidate adept at writing and storytelling for AAA open-world action games, while also being able to direct, inspire, and mentor writers and other devs.
Jan. 17, 2020
Video: How Bungie improved the audio workflow for Destiny: Rise of Iron
In this 2017 GDC session, Bungie's Kareem Shuman explains how Bungie's audio QA team improved the tools and workflow to assist the content creators from day one of working on Destiny: Rise of Iron.
Jan. 17, 2020
Unsubtle Rainbow Six Siege DDoS dealers hit with Ubisoft lawsuit
Ubisoft has filed a lawsuit in California against a group it claims are in the business of selling access to services which can disrupt the servers of (among other things) Rainbow Six Siege.
Jan. 17, 2020
Following Cyberpunk delay, CD Projekt Red expects dev team crunch
Cyberpunk 2077 developer CD Projekt Red has said that delaying the game until September won’t negate the need for crunch.
Jan. 17, 2020
Microsoft pledges to wipe out its carbon footprint by 2050
Microsoft has outlined plans to not just reduce, but completely remove its carbon footprint in an attempt to combat the climate crisis.
Jan. 17, 2020
How to Keep Adding Content Without Hitting a Limit
More content would be a great fit for my game, I thought. But I paid the price for my ignorance in proper Unity Memory Management.
Jan. 17, 2020
Is Your 21st Century Games Career What You Thought It Would Look Like?
Games careers aren't as linear or black-and-white as we've been taught. There's more paths than becoming a studio employee, growing a company with an investor, or shooting for the full-time indie dream. How do you think yours will look in the 2020s?
Jan. 17, 2020
Game Dev Digest Issue #27 - OpenUPM, UVs, Reducing Memory, DOTS, Sounds, and ML
Game Dev Digest. The free weekly Unity game dev newsletter. Issue #27 - OpenUPM, UVs, Reducing Memory, DOTS, Sounds, and ML.
Jan. 17, 2020
I Hate Roguelikes, And So Should You!
Roguelikes combine permadeath with an enormous amount of randomness. That's not too bad, and can be fun if handled well, but roguelike randomness is far more problematic than just that...
Jan. 17, 2020
Video Game Deep Cuts: 2020's Most Exciting, 1983's Most Breakout Games 2
The latest highlights include a look at 2020's most anticipated PC games, 1983's 'breakout' game (fine, it's a book excerpt from a 1983 tome about Breakout!), plus looks at Android: Netrunner, the best game animation of last year, & lots more besides.
Jan. 17, 2020
PC gamers can sign up for the Closed Beta phase of Disintegration + PC Requirements
Private Division and V1 Interactive have announced that gamers can now sign-up for the Open Beta phase of Disintegration.
Jan. 16, 2020
Developers can now port their games to the DX12 API more easily than before
Microsoft has announced that that the D3D12 Translation Layer is now open source. As such, developers can now port their games to the DX12 API more easily than before.
Jan. 16, 2020
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