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News
Get a job: Vicarious Visions is hiring a character artist
The studio that built Skylanders and Marvel Ultimate Alliance 2 needs an experienced character artist to work alongside the art team in the company's Albany, NY office.
June 24, 2014
GDC Europe 2014 adds notable talks from Double Fine and Paradox
A look at emergent gameplay in Crusader Kings II and a discussion of dialog in Double Fine games will be part of the session lineup for GDC Europe 2014, which is being held in Germany this August.
June 24, 2014
Linden Lab is building a spiritual sequel to Second Life
Linden Lab has confirmed that it is working a spiritual sequel to its hugely popular Second Life virtual world, stating that, "The next generation virtual world will go far beyond what is possible with Second Life."
June 23, 2014
'Microstudios' are on the rise in the UK game industry
A new report from UK trade body TIGA suggests that while the UK video game industry is expanding rapidly, the new of "microstudios" popping up means that the UK industry is more vulnerable.
June 23, 2014
This Week in Video Game Criticism: Revolutionary Assassins and Phil Fish
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from the historical case for playable women in Assassin's Creed to everyone's opinion on Phil Fish.
June 23, 2014
After losing patent suit, Nintendo plans appeal
Dutch electronics giant Philips prevailed against Nintendo in UK court, in one of several patent cases it has filed -- but the Japanese console manufacturer isn't taking the loss.
June 23, 2014
Quadrilateral Cowboy: Good old-fashioned digital bliss
We talk to Blendo Games' Brendon Chung about Quadrilateral Cowboy, his love letter to a 1980s style vision of hacking complete with chunky old tech and staticky, tactile virtual space.
June 23, 2014
Sega reaped over $72M in sales from one F2P mobile game last year
Last month we reported that Sega Sammy Holdings was focusing its business on free-to-play mobile games, and now we know why: that's where the company is making a sizable chunk of its money.
June 23, 2014
Humble Bundle Store surpasses $1 million raised for charities
It's a notable milestone for the company, and it suggests that total sales through the Humble Store have surpassed $10 million in just over half a year of operation.
June 23, 2014
Team Ico expats go indie to found Friend & Foe with fellow artists
The studio's five founders previously worked as artists on games like The Last Guardian and Bionic Commando, but now they're working on two new projects simultaneously in Tokyo.
June 23, 2014
SpeedTree middleware $19/month for Unreal Engine 4 subscribers
A new subscription option of the popular foliage software package will price itself at $19/month, with a pipeline customized for, and limited to, Unreal Engine 4.
June 23, 2014
How a new studio made Wolfenstein make sense in 2014
"'Okay, you have this musclebound '80s action hero. How do we turn him into a relatable, interesting human being?' [laughs] That type of decision is so much more interesting than if we had just turned him into another Nathan Drake clone."
June 23, 2014
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