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News
'Mojo' a unique test for wide-open Android console development
Mad Catz is best known for video game accessories, anything from controllers to headsets to chargers. With the Mojo, the company is now getting into the Android microconsole market.
Aug. 30, 2013
GDC China adds GSN Digital, Double Fine, Gameloft production talks
The latest Production Track talks for September's GDC China event will include Gameloft on extending the life cycle of Order & Chaos and Double Fine on optimization techniques.
Aug. 30, 2013
Video: Making friends in Journey and Way
"If we can get two people to have a connection in a game before their predjeucies get in the way, then maybe we can challenge those prejudices." - Journey and Way developer Chris Bell.
Aug. 30, 2013
Nextpeer multiplayer mobile SDK comes to Android
Nextpeer, a mobile game platform that allows iOS developers to easily integrate multiplayer modes and options into their titles, is launching for Android games and devices.
Aug. 29, 2013
Majesco launches indie publishing label Midnight City
Majesco has been exploring options in a bid to stay listed on the Nasdaq market recently, including joining the social casino gaming market. Now the company has revealed a move into indie game publishing.
Aug. 29, 2013
Wargaming launches unified account system across all of its games
As Wargaming.net looks to tie its various online multiplayer ecosystems together, the company today announced the launch of its Unified Premium Account service.
Aug. 29, 2013
Get a job: Wargaming Seattle is seeking a gameplay engineer
"Wargaming Seattle is looking for great engineers to join our passionate and talented staff. Get in on the ground floor and help us build the next-generation of technology."
Aug. 29, 2013
Xbox 360 gets free-to-play-friendlier with Warface
Crytek announced today that it is bringing its free-to-play FPS Warface to Microsoft's Xbox 360 for early 2014, joining fellow F2P titles Ascend: New Gods and World of Tanks on the platform.
Aug. 29, 2013
What's Next? Wind-Up Knight's Chris Pruett on the future of games
GDC Next advisory board member and Robot Invader founder Chris Pruett talks future games: "Infrastructure is enabling new types of games...It's also scaring a lot of traditional game devs out of their wits."
Aug. 29, 2013
The understated genius of the Spelunky Daily Challenge
Despite the fact that Derek Yu's Spelunky was released for Xbox 360 last year (while the original version has been available for PC many moons now), the game is seeing something of a resurgence of late.
Aug. 29, 2013
For Gabe Newell, Greenlight is just a stepping stone to a bigger endgame
As Valve celebrates the first birthday of Steam Greenlight's launch, company founder Gabe Newell keeps his eye on when such an approval process will cease to exist.
Aug. 29, 2013
Getting to know your microconsole game's audience
While it's difficult to say who the microconsole audience is and what they want, Gamasutra has tracked down some developers of games for the Ouya, GameStick, and Shield, and tried to find out.
Aug. 29, 2013
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