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News
The Last of Us art director talks ego-less game development
Irrational alum and current Naughty Dog art director Nate Wells (The Last of Us) chats with I.Eat.Games about what he considers Naughty Dog's defining feature as a company.
July 16, 2013
Getting Oculus Rift as close to 'free' as possible
Speaking with Edge, Oculus VR CEO Brendan Iribe says the Oculus Rift's manufacturing costs could someday be low enough for anyone to afford -- and bring VR into the mainstream.
July 16, 2013
Get a job: Turbine is hiring a senior 3D environment artist
"The Senior 3D Artist collaborates closely with the Product Art Director, Concept Art, and the world builders to design, model, texture high quality character and environment game assets."
July 16, 2013
'It takes women working on games for games to change.'
Media Molecule studio director Siobhan Reddy sees plenty of women running studios but not nearly enough in the creative side of things. What needs to change, she says, is visibility of women devs.
July 16, 2013
Monetization firm GamesAnalytics secures $1.3M in funding
Following the launch of its free-to-play assessment tools earlier this year, datamining and monetization firm GamesAnalytics is now hoping to accelerate its efforts thanks to a $1.3 million investment round.
July 16, 2013
Seven Deadly Sins of strategy game design
In this reprint from the April 2008 issue of Game Developer magazine, Civ 4's Soren Johnson outlines seven bad-faith practices to be avoided by strategy game developers.
July 16, 2013
Q&A: What you need to know about user acquisition, according to Gree
Gree is one of the biggest mobile video game companies around. Sho Masuda passes on the knowledge he's gathered as Gree's user acquisition VP.
July 16, 2013
European devs heavily favoring mobile, PC over consoles, GDC survey says
European game developers are jumping into the mobile and PC bandwagon more quickly than their North American counterparts, says an industry survey conducted by the Game Developers Conference.
July 16, 2013
GDC Europe survey reveals ratings woes, top game countries
GDC Europe organizers polled European game developers about their opinions on tax incentives, content ratings systems, and who they consider to be top European game-making countries.
July 16, 2013
Valve launches Pipeline, a high school student experiment
As a way of encouraging high school students to pursue a job in the video game industry, Valve launched an initiative called Pipeline over the weekend, with the aim to provide an insight into how best to start out.
July 15, 2013
What can Steam summer discounts do for your sales?
Fez creator Phil Fish has given some insight into just how important the Steam Summer Sales can be for developers, stating that his game has sold around 105,000 copies in just 48 hours.
July 15, 2013
Angry Birds receives a Skylanders-esque toy twist
Rovio today revealed the next step for both its studio and its Angry Birds franchise, as it announced Telepods -- essentially Skylanders-like toys that can be "transported" into the game.
July 15, 2013
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