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News
Using magnets as a puzzle game mechanic in Magrunner
Magrunner: Dark Pulse's puzzle design has a focus on magnetism. Developer 3 AM Games explains how the studio implemented this invisible force.
June 27, 2013
Video: David Perry on game production through collaboration
Last year, David Perry sold his cloud computing company to Sony for hundreds of millions of dollars. But before that, he gave this GDC 2004 talk on video game production.
June 27, 2013
Get a job: 2K Marin seeks network programmer for unannounced title
"2K Marin, best known for developing the critically acclaimed BioShock 2 and currently working on the upcoming The Bureau: XCOM Declassified, is currently seeking a Lead Network Programmer for an unannounced project."
June 27, 2013
Unity offered free of charge to Microsoft Studios dev partners
Unity's Xbox 360 and One toolsets will be available free of charge to Microsoft Studios development partners, Microsoft announced today. Unity will also offer free platform support for Windows 8 devs.
June 27, 2013
Kickstarter comes to Canada
Crowdfunding website Kickstarter, which has facilitated the launch of a number of independent games, will be opening itself up to Canadian creators in the coming weeks.
June 27, 2013
Mobile games are big business, but Activision isn't taking the leap just yet
You'd think that megapublisher Activision would be investing more in mobile game development. After all, everyone says mobile games are the future.
June 27, 2013
GDC Europe 2013 adds notable Blizzard, Epic, GOG.com talks
GDC Europe's latest talks include major lectures from StarCraft II's lead writer on cinematics for storytelling, PR lessons from GOG.com, and Epic's Fortnite producer on art outsourcing.
June 27, 2013
Games for Health: Indies will drive this field forward
With the 2013 Games for Health conference now underway in Boston, organizer Ben Sawyer looks forward to how the field of serious games for health may evolve into a sustainable industry.
June 26, 2013
Making games as a hobby with Locomalito
Locomalito is a Spanish indie developer, best known for his more traditional, retro-looking arcade games like Maldita Castilla. Here, he talks about his influences.
June 26, 2013
In the Android console war, don't forget about GameStick
Ouya launched this week, but GameStick's portable form factor and healthy game dev interest may make it a viable Android console alternative.
June 26, 2013
Sponsored: Finding success with cloud-based video games
Join Gamasutra and major cloud technology company Akamai for a free webinar this week to learn about the benefits, drawbacks and challenges of a cloud-based video game world.
June 26, 2013
Get a job: Bungie's looking for an Infrastructure Engineer
"As a senior engineer at Bungie, you will play a leadership role in the design of future generations of our engine technology."
June 25, 2013
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